{"generator":"StatusNet 1.0.1","title":"Conversation","count":6,"totalItems":6,"items":[{"actor":{"displayName":"RedEnchilada (notice the lack of a space)","id":"http:\/\/rainbowdash.net\/user\/798","avatarLinks":[{"url":"http:\/\/av.rdn.io\/avatar\/798-48-20160823021339.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/798-96-20160823021339.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},{"url":"http:\/\/av.rdn.io\/avatar\/798-48-20160823021339.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/798-24-20160823021339.png","rel":"avatar","type":"image\/png","width":"24","height":"24"}],"image":{"url":"http:\/\/av.rdn.io\/avatar\/798-96-20160823021339.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},"type":"person","url":"http:\/\/rainbowdash.net\/user\/798","statusnet:profile_info":{"local_id":"798"},"contact":{"preferredUsername":"redenchilada","displayName":"RedEnchilada (notice the lack of a space)","note":"I used to break RDN.","addresses":{"formatted":"Houston, TX"},"urls":[{"type":"homepage","value":"http:\/\/lyrawearspants.com","primary":"true"}]}},"content":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/17847\" class=\"url\" title=\"Mattimation\"><span class=\"fn nickname mention\">mrmattimation<\/span><\/a><\/span> Most of it depends on the framework. I think Game Maker is better at handling object associations but it's hard to learn at first and some things require you to use a scripting language. Clickteam products are simple to get into and all GUI-based, but handling object associations\/AI with multiple instances of an object is an absolute clusterbanana because there's no form of object-oriented logicbuilding and barely any way to point one object to another in the first place or even filter the instances decently.","body":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/17847\" class=\"url\" title=\"Mattimation\"><span class=\"fn nickname mention\">mrmattimation<\/span><\/a><\/span> Most of it depends on the framework. I think Game Maker is better at handling object associations but it's hard to learn at first and some things require you to use a scripting language. Clickteam products are simple to get into and all GUI-based, but handling object associations\/AI with multiple instances of an object is an absolute clusterbanana because there's no form of object-oriented logicbuilding and barely any way to point one object to another in the first place or even filter the instances decently.","id":"http:\/\/rainbowdash.net\/notice\/4011675","object":{"displayName":"@mrmattimation Most of it depends on the framework. I think Game Maker is better at handling object associations but it's hard to learn at first and some things require you to use a scripting language. Clickteam products are simple to get into and all GUI-based, but handling object associations\/AI with multiple instances of an object is an absolute clusterapple because there's no form of object-oriented logicbuilding and barely any way to point one object to another in the first place or even filter the instances decently.","id":"http:\/\/rainbowdash.net\/notice\/4011675","type":"comment","url":"http:\/\/rainbowdash.net\/notice\/4011675"},"to":[{"objectType":"person","id":"http:\/\/rainbowdash.net\/user\/17847","url":"http:\/\/rainbowdash.net\/user\/17847"}],"context":{"inReplyTo":{"objectType":"note","id":"http:\/\/rainbowdash.net\/notice\/4011659","url":"http:\/\/rainbowdash.net\/notice\/4011659"},"conversation":"http:\/\/rainbowdash.net\/conversation\/3436684"},"published":"2015-10-23T03:22:30+00:00","postedTime":"2015-10-23T03:22:30+00:00","provider":{"objectType":"service","displayName":"Rainbow Dash Network","url":"http:\/\/rainbowdash.net\/"},"title":"@mrmattimation Most of it depends on the framework. I think Game Maker is better at handling object associations but it's hard to learn at first and some things require you to use a scripting language. Clickteam products are simple to get into and all GUI-based, but handling object associations\/AI with multiple instances of an object is an absolute clusterapple because there's no form of object-oriented logicbuilding and barely any way to point one object to another in the first place or even filter the instances decently.","verb":"post","url":"http:\/\/rainbowdash.net\/notice\/4011675","statusnet:notice_info":{"local_id":"4011675","source":"web"}},{"actor":{"displayName":"Matt","id":"http:\/\/rainbowdash.net\/user\/17847","avatarLinks":[{"url":"http:\/\/av.rdn.io\/avatar\/17847-480-20220923231539.png","rel":"avatar","type":"image\/png","width":"480","height":"480"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-96-20220923231539.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-48-20220923231539.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-24-20220923231539.png","rel":"avatar","type":"image\/png","width":"24","height":"24"}],"image":{"url":"http:\/\/av.rdn.io\/avatar\/17847-96-20220923231539.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},"type":"person","url":"http:\/\/rainbowdash.net\/user\/17847","statusnet:profile_info":{"local_id":"17847"},"contact":{"preferredUsername":"zeldatra","displayName":"Matt","note":"I make the funny meme videos. He\/Him.\r\nwww.youtube.com\/mrmattimation\r\n\r\nCURRENT PROJECT(S):\r\nUndertale: The Twin Souls [Part 3]\r\n\r\nTHE TOOLS WE USE:\r\nAdobe Animate CC 2017.5 (Character Animation)\r\nCACANi (Clean-up and Shading)\r\nClip Studio Paint Pro (Painted Backgrounds & Standalone Pieces)\r\nBlender (3D Modelling & Rendering)\r\nNewgrounds Swivel (Rendering Flash file into an HD movie file)\r\nAdobe Premiere Pro CC 2018 (Editing)\r\nAdobe Media Encoder CC 2018 (Final Render)\r\nAudacity (Sound)\r\nAdobe Audition CC 2018 (Sound)\r\nWacom Cintiq Compaion 2 (Drawing Tablet)\r\nLazy Nezumi Pro (Drawing Assistance)\r\nBlue Yeti (Microphone)\r\nFL Studio 12 (Music)\r\n\r\nFLASH SETTINGS:\r\nStage size: 640 x 360 (rendered at 1920 x 1080 in Swivel. Backgrounds are done at 5000 x 2500)\r\nBrush size: 2, with zoom scaling set to \"on\"\r\nSmoothing: 50\r\n\r\nCOMMISSION INFO: http:\/\/i.imgur.com\/tsWjmpq.png\r\n\r\nTUMBLR\r\nhttp:\/\/mrmattimation.tumblr.com\r\n\r\nTWITTER\r\nhttp:\/\/twitter.com\/mrmattimation\r\n\r\nTOP BANTER\r\nhttp:\/\/topbanter.net\r\n\r\nSteam: mrmattimation\r\nSnapchat: MrMattimation\r\nXbox Live: MrMattimation\r\nBusiness email: mrmattimation(gnat)gmail(snot)com\r\nFan Art: MattimationFanArt@gmail.com","addresses":{"formatted":"Washington, DC"},"urls":[{"type":"homepage","value":"http:\/\/patreon.com\/mrmattimation","primary":"true"}]}},"content":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/798\" class=\"url\" title=\"RedEnchilada (notice the lack of a space)\"><span class=\"fn nickname mention\">redenchilada<\/span><\/a><\/span> Hmm. Thanks. These are all legitimate questions by the way, I'm trying to gauge what's possible and what's not with these sort of game makers.","body":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/798\" class=\"url\" title=\"RedEnchilada (notice the lack of a space)\"><span class=\"fn nickname mention\">redenchilada<\/span><\/a><\/span> Hmm. Thanks. These are all legitimate questions by the way, I'm trying to gauge what's possible and what's not with these sort of game makers.","id":"http:\/\/rainbowdash.net\/notice\/4011659","object":{"displayName":"@redenchilada Hmm. Thanks. These are all legitimate questions by the way, I'm trying to gauge what's possible and what's not with these sort of game makers.","id":"http:\/\/rainbowdash.net\/notice\/4011659","type":"comment","url":"http:\/\/rainbowdash.net\/notice\/4011659"},"to":[{"objectType":"person","id":"http:\/\/rainbowdash.net\/user\/798","url":"http:\/\/rainbowdash.net\/user\/798"}],"context":{"inReplyTo":{"objectType":"note","id":"http:\/\/rainbowdash.net\/notice\/4011652","url":"http:\/\/rainbowdash.net\/notice\/4011652"},"conversation":"http:\/\/rainbowdash.net\/conversation\/3436684"},"published":"2015-10-23T03:18:57+00:00","postedTime":"2015-10-23T03:18:57+00:00","provider":{"objectType":"service","displayName":"Rainbow Dash Network","url":"http:\/\/rainbowdash.net\/"},"title":"@redenchilada Hmm. Thanks. These are all legitimate questions by the way, I'm trying to gauge what's possible and what's not with these sort of game makers.","verb":"post","url":"http:\/\/rainbowdash.net\/notice\/4011659","statusnet:notice_info":{"local_id":"4011659","source":"web"}},{"actor":{"displayName":"RedEnchilada (notice the lack of a space)","id":"http:\/\/rainbowdash.net\/user\/798","avatarLinks":[{"url":"http:\/\/av.rdn.io\/avatar\/798-48-20160823021339.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/798-96-20160823021339.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},{"url":"http:\/\/av.rdn.io\/avatar\/798-48-20160823021339.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/798-24-20160823021339.png","rel":"avatar","type":"image\/png","width":"24","height":"24"}],"image":{"url":"http:\/\/av.rdn.io\/avatar\/798-96-20160823021339.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},"type":"person","url":"http:\/\/rainbowdash.net\/user\/798","statusnet:profile_info":{"local_id":"798"},"contact":{"preferredUsername":"redenchilada","displayName":"RedEnchilada (notice the lack of a space)","note":"I used to break RDN.","addresses":{"formatted":"Houston, TX"},"urls":[{"type":"homepage","value":"http:\/\/lyrawearspants.com","primary":"true"}]}},"content":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/17847\" class=\"url\" title=\"Mattimation\"><span class=\"fn nickname mention\">mrmattimation<\/span><\/a><\/span> That's probably the ideal way to do it. The exact setup you'd use depends on the engine you're using, but for example, with Clickteam stuff you can make a separate object that's always set to the same position\/animation\/direction as the main player for each customization layer and destroy the objects that aren't added at the start of the frame. For NPCs, if you don't have a ton of them and you don't want to randomize their appearances, you'd probably be better off baking the needed customizations into the object to simplify things.","body":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/17847\" class=\"url\" title=\"Mattimation\"><span class=\"fn nickname mention\">mrmattimation<\/span><\/a><\/span> That's probably the ideal way to do it. The exact setup you'd use depends on the engine you're using, but for example, with Clickteam stuff you can make a separate object that's always set to the same position\/animation\/direction as the main player for each customization layer and destroy the objects that aren't added at the start of the frame. For NPCs, if you don't have a ton of them and you don't want to randomize their appearances, you'd probably be better off baking the needed customizations into the object to simplify things.","id":"http:\/\/rainbowdash.net\/notice\/4011652","object":{"displayName":"@mrmattimation That's probably the ideal way to do it. The exact setup you'd use depends on the engine you're using, but for example, with Clickteam stuff you can make a separate object that's always set to the same position\/animation\/direction as the main player for each customization layer and destroy the objects that aren't added at the start of the frame. For NPCs, if you don't have a ton of them and you don't want to randomize their appearances, you'd probably be better off baking the needed customizations into the object to simplify things.","id":"http:\/\/rainbowdash.net\/notice\/4011652","type":"comment","url":"http:\/\/rainbowdash.net\/notice\/4011652"},"to":[{"objectType":"person","id":"http:\/\/rainbowdash.net\/user\/17847","url":"http:\/\/rainbowdash.net\/user\/17847"}],"context":{"inReplyTo":{"objectType":"note","id":"http:\/\/rainbowdash.net\/notice\/4011642","url":"http:\/\/rainbowdash.net\/notice\/4011642"},"conversation":"http:\/\/rainbowdash.net\/conversation\/3436684"},"published":"2015-10-23T03:17:38+00:00","postedTime":"2015-10-23T03:17:38+00:00","provider":{"objectType":"service","displayName":"Rainbow Dash Network","url":"http:\/\/rainbowdash.net\/"},"title":"@mrmattimation That's probably the ideal way to do it. The exact setup you'd use depends on the engine you're using, but for example, with Clickteam stuff you can make a separate object that's always set to the same position\/animation\/direction as the main player for each customization layer and destroy the objects that aren't added at the start of the frame. For NPCs, if you don't have a ton of them and you don't want to randomize their appearances, you'd probably be better off baking the needed customizations into the object to simplify things.","verb":"post","url":"http:\/\/rainbowdash.net\/notice\/4011652","statusnet:notice_info":{"local_id":"4011652","source":"web"}},{"actor":{"displayName":"Matt","id":"http:\/\/rainbowdash.net\/user\/17847","avatarLinks":[{"url":"http:\/\/av.rdn.io\/avatar\/17847-480-20220923231539.png","rel":"avatar","type":"image\/png","width":"480","height":"480"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-96-20220923231539.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-48-20220923231539.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-24-20220923231539.png","rel":"avatar","type":"image\/png","width":"24","height":"24"}],"image":{"url":"http:\/\/av.rdn.io\/avatar\/17847-96-20220923231539.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},"type":"person","url":"http:\/\/rainbowdash.net\/user\/17847","statusnet:profile_info":{"local_id":"17847"},"contact":{"preferredUsername":"zeldatra","displayName":"Matt","note":"I make the funny meme videos. He\/Him.\r\nwww.youtube.com\/mrmattimation\r\n\r\nCURRENT PROJECT(S):\r\nUndertale: The Twin Souls [Part 3]\r\n\r\nTHE TOOLS WE USE:\r\nAdobe Animate CC 2017.5 (Character Animation)\r\nCACANi (Clean-up and Shading)\r\nClip Studio Paint Pro (Painted Backgrounds & Standalone Pieces)\r\nBlender (3D Modelling & Rendering)\r\nNewgrounds Swivel (Rendering Flash file into an HD movie file)\r\nAdobe Premiere Pro CC 2018 (Editing)\r\nAdobe Media Encoder CC 2018 (Final Render)\r\nAudacity (Sound)\r\nAdobe Audition CC 2018 (Sound)\r\nWacom Cintiq Compaion 2 (Drawing Tablet)\r\nLazy Nezumi Pro (Drawing Assistance)\r\nBlue Yeti (Microphone)\r\nFL Studio 12 (Music)\r\n\r\nFLASH SETTINGS:\r\nStage size: 640 x 360 (rendered at 1920 x 1080 in Swivel. Backgrounds are done at 5000 x 2500)\r\nBrush size: 2, with zoom scaling set to \"on\"\r\nSmoothing: 50\r\n\r\nCOMMISSION INFO: http:\/\/i.imgur.com\/tsWjmpq.png\r\n\r\nTUMBLR\r\nhttp:\/\/mrmattimation.tumblr.com\r\n\r\nTWITTER\r\nhttp:\/\/twitter.com\/mrmattimation\r\n\r\nTOP BANTER\r\nhttp:\/\/topbanter.net\r\n\r\nSteam: mrmattimation\r\nSnapchat: MrMattimation\r\nXbox Live: MrMattimation\r\nBusiness email: mrmattimation(gnat)gmail(snot)com\r\nFan Art: MattimationFanArt@gmail.com","addresses":{"formatted":"Washington, DC"},"urls":[{"type":"homepage","value":"http:\/\/patreon.com\/mrmattimation","primary":"true"}]}},"content":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/798\" class=\"url\" title=\"RedEnchilada (notice the lack of a space)\"><span class=\"fn nickname mention\">redenchilada<\/span><\/a><\/span> And how would player character customization and NPC generation work there? The only way I can think of is exporting animations for each base, then putting the customization objects like hairstyles and stuff on a separate layer and exporting animations corresponding with the bases.","body":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/798\" class=\"url\" title=\"RedEnchilada (notice the lack of a space)\"><span class=\"fn nickname mention\">redenchilada<\/span><\/a><\/span> And how would player character customization and NPC generation work there? The only way I can think of is exporting animations for each base, then putting the customization objects like hairstyles and stuff on a separate layer and exporting animations corresponding with the bases.","id":"http:\/\/rainbowdash.net\/notice\/4011642","object":{"displayName":"@redenchilada And how would player character customization and NPC generation work there? The only way I can think of is exporting animations for each base, then putting the customization objects like hairstyles and stuff on a separate layer and exporting animations corresponding with the bases.","id":"http:\/\/rainbowdash.net\/notice\/4011642","type":"comment","url":"http:\/\/rainbowdash.net\/notice\/4011642"},"to":[{"objectType":"person","id":"http:\/\/rainbowdash.net\/user\/798","url":"http:\/\/rainbowdash.net\/user\/798"}],"context":{"inReplyTo":{"objectType":"note","id":"http:\/\/rainbowdash.net\/notice\/4011632","url":"http:\/\/rainbowdash.net\/notice\/4011632"},"conversation":"http:\/\/rainbowdash.net\/conversation\/3436684"},"published":"2015-10-23T03:14:01+00:00","postedTime":"2015-10-23T03:14:01+00:00","provider":{"objectType":"service","displayName":"Rainbow Dash Network","url":"http:\/\/rainbowdash.net\/"},"title":"@redenchilada And how would player character customization and NPC generation work there? The only way I can think of is exporting animations for each base, then putting the customization objects like hairstyles and stuff on a separate layer and exporting animations corresponding with the bases.","verb":"post","url":"http:\/\/rainbowdash.net\/notice\/4011642","statusnet:notice_info":{"local_id":"4011642","source":"web"}},{"actor":{"displayName":"RedEnchilada (notice the lack of a space)","id":"http:\/\/rainbowdash.net\/user\/798","avatarLinks":[{"url":"http:\/\/av.rdn.io\/avatar\/798-48-20160823021339.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/798-96-20160823021339.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},{"url":"http:\/\/av.rdn.io\/avatar\/798-48-20160823021339.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/798-24-20160823021339.png","rel":"avatar","type":"image\/png","width":"24","height":"24"}],"image":{"url":"http:\/\/av.rdn.io\/avatar\/798-96-20160823021339.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},"type":"person","url":"http:\/\/rainbowdash.net\/user\/798","statusnet:profile_info":{"local_id":"798"},"contact":{"preferredUsername":"redenchilada","displayName":"RedEnchilada (notice the lack of a space)","note":"I used to break RDN.","addresses":{"formatted":"Houston, TX"},"urls":[{"type":"homepage","value":"http:\/\/lyrawearspants.com","primary":"true"}]}},"content":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/17847\" class=\"url\" title=\"Mattimation\"><span class=\"fn nickname mention\">mrmattimation<\/span><\/a><\/span> Yes. Rendering out character animations and loading them in-game is a trillion times simpler than trying to recreate a puppet model in basically anything","body":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/17847\" class=\"url\" title=\"Mattimation\"><span class=\"fn nickname mention\">mrmattimation<\/span><\/a><\/span> Yes. Rendering out character animations and loading them in-game is a trillion times simpler than trying to recreate a puppet model in basically anything","id":"http:\/\/rainbowdash.net\/notice\/4011632","object":{"displayName":"@mrmattimation Yes. Rendering out character animations and loading them in-game is a trillion times simpler than trying to recreate a puppet model in basically anything","id":"http:\/\/rainbowdash.net\/notice\/4011632","type":"comment","url":"http:\/\/rainbowdash.net\/notice\/4011632"},"to":[{"objectType":"person","id":"http:\/\/rainbowdash.net\/user\/17847","url":"http:\/\/rainbowdash.net\/user\/17847"}],"context":{"inReplyTo":{"objectType":"note","id":"http:\/\/rainbowdash.net\/notice\/4011630","url":"http:\/\/rainbowdash.net\/notice\/4011630"},"conversation":"http:\/\/rainbowdash.net\/conversation\/3436684"},"published":"2015-10-23T03:11:12+00:00","postedTime":"2015-10-23T03:11:12+00:00","provider":{"objectType":"service","displayName":"Rainbow Dash Network","url":"http:\/\/rainbowdash.net\/"},"title":"@mrmattimation Yes. Rendering out character animations and loading them in-game is a trillion times simpler than trying to recreate a puppet model in basically anything","verb":"post","url":"http:\/\/rainbowdash.net\/notice\/4011632","statusnet:notice_info":{"local_id":"4011632","source":"web"}},{"actor":{"displayName":"Matt","id":"http:\/\/rainbowdash.net\/user\/17847","avatarLinks":[{"url":"http:\/\/av.rdn.io\/avatar\/17847-480-20220923231539.png","rel":"avatar","type":"image\/png","width":"480","height":"480"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-96-20220923231539.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-48-20220923231539.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-24-20220923231539.png","rel":"avatar","type":"image\/png","width":"24","height":"24"}],"image":{"url":"http:\/\/av.rdn.io\/avatar\/17847-96-20220923231539.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},"type":"person","url":"http:\/\/rainbowdash.net\/user\/17847","statusnet:profile_info":{"local_id":"17847"},"contact":{"preferredUsername":"zeldatra","displayName":"Matt","note":"I make the funny meme videos. He\/Him.\r\nwww.youtube.com\/mrmattimation\r\n\r\nCURRENT PROJECT(S):\r\nUndertale: The Twin Souls [Part 3]\r\n\r\nTHE TOOLS WE USE:\r\nAdobe Animate CC 2017.5 (Character Animation)\r\nCACANi (Clean-up and Shading)\r\nClip Studio Paint Pro (Painted Backgrounds & Standalone Pieces)\r\nBlender (3D Modelling & Rendering)\r\nNewgrounds Swivel (Rendering Flash file into an HD movie file)\r\nAdobe Premiere Pro CC 2018 (Editing)\r\nAdobe Media Encoder CC 2018 (Final Render)\r\nAudacity (Sound)\r\nAdobe Audition CC 2018 (Sound)\r\nWacom Cintiq Compaion 2 (Drawing Tablet)\r\nLazy Nezumi Pro (Drawing Assistance)\r\nBlue Yeti (Microphone)\r\nFL Studio 12 (Music)\r\n\r\nFLASH SETTINGS:\r\nStage size: 640 x 360 (rendered at 1920 x 1080 in Swivel. Backgrounds are done at 5000 x 2500)\r\nBrush size: 2, with zoom scaling set to \"on\"\r\nSmoothing: 50\r\n\r\nCOMMISSION INFO: http:\/\/i.imgur.com\/tsWjmpq.png\r\n\r\nTUMBLR\r\nhttp:\/\/mrmattimation.tumblr.com\r\n\r\nTWITTER\r\nhttp:\/\/twitter.com\/mrmattimation\r\n\r\nTOP BANTER\r\nhttp:\/\/topbanter.net\r\n\r\nSteam: mrmattimation\r\nSnapchat: MrMattimation\r\nXbox Live: MrMattimation\r\nBusiness email: mrmattimation(gnat)gmail(snot)com\r\nFan Art: MattimationFanArt@gmail.com","addresses":{"formatted":"Washington, DC"},"urls":[{"type":"homepage","value":"http:\/\/patreon.com\/mrmattimation","primary":"true"}]}},"content":"Although, if I wanted a dynamic character system where all of the NPCs and the PC shared animations, would sprites really be the way to go?","body":"Although, if I wanted a dynamic character system where all of the NPCs and the PC shared animations, would sprites really be the way to go?","id":"http:\/\/rainbowdash.net\/notice\/4011630","object":{"displayName":"Although, if I wanted a dynamic character system where all of the NPCs and the PC shared animations, would sprites really be the way to go?","id":"http:\/\/rainbowdash.net\/notice\/4011630","type":"note","url":"http:\/\/rainbowdash.net\/notice\/4011630"},"context":{"conversation":"http:\/\/rainbowdash.net\/conversation\/3436684"},"published":"2015-10-23T03:10:06+00:00","postedTime":"2015-10-23T03:10:06+00:00","provider":{"objectType":"service","displayName":"Rainbow Dash Network","url":"http:\/\/rainbowdash.net\/"},"title":"Although, if I wanted a dynamic character system where all of the NPCs and the PC shared animations, would sprites really be the way to go?","verb":"post","url":"http:\/\/rainbowdash.net\/notice\/4011630","statusnet:notice_info":{"local_id":"4011630","source":"web"}}],"links":[{"url":"http:\/\/rainbowdash.net\/conversation\/3436684","rel":"alternate","type":"text\/html"}]}