{"generator":"StatusNet 1.0.1","title":"Conversation","count":4,"totalItems":4,"items":[{"actor":{"displayName":"RedEnchilada (notice the lack of a space)","id":"http:\/\/rainbowdash.net\/user\/798","avatarLinks":[{"url":"http:\/\/av.rdn.io\/avatar\/798-48-20160823021339.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/798-96-20160823021339.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},{"url":"http:\/\/av.rdn.io\/avatar\/798-48-20160823021339.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/798-24-20160823021339.png","rel":"avatar","type":"image\/png","width":"24","height":"24"}],"image":{"url":"http:\/\/av.rdn.io\/avatar\/798-96-20160823021339.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},"type":"person","url":"http:\/\/rainbowdash.net\/user\/798","statusnet:profile_info":{"local_id":"798"},"contact":{"preferredUsername":"redenchilada","displayName":"RedEnchilada (notice the lack of a space)","note":"I used to break RDN.","addresses":{"formatted":"Houston, TX"},"urls":[{"type":"homepage","value":"http:\/\/lyrawearspants.com","primary":"true"}]}},"content":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/17847\" class=\"url\" title=\"Mattimation\"><span class=\"fn nickname mention\">mrmattimation<\/span><\/a><\/span> Well, it'd be a lot more effort to do it a diffferent way, but you could basically freeze the screen every 2-3 frames while running the game at a higher tic rate. Then you get what Spyro games (apparently) did, where they rendered at 30FPS but game logic was ran at 60hz. That'd be pretty complex to make happen, especially in Clickteam stuff (it'd be an incredibly ugly hack), but it's not impossible or anything.","body":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/17847\" class=\"url\" title=\"Mattimation\"><span class=\"fn nickname mention\">mrmattimation<\/span><\/a><\/span> Well, it'd be a lot more effort to do it a diffferent way, but you could basically freeze the screen every 2-3 frames while running the game at a higher tic rate. Then you get what Spyro games (apparently) did, where they rendered at 30FPS but game logic was ran at 60hz. That'd be pretty complex to make happen, especially in Clickteam stuff (it'd be an incredibly ugly hack), but it's not impossible or anything.","id":"http:\/\/rainbowdash.net\/notice\/4011711","object":{"displayName":"@mrmattimation Well, it'd be a lot more effort to do it a diffferent way, but you could basically freeze the screen every 2-3 frames while running the game at a higher tic rate. Then you get what Spyro games (apparently) did, where they rendered at 30FPS but game logic was ran at 60hz. That'd be pretty complex to make happen, especially in Clickteam stuff (it'd be an incredibly ugly hack), but it's not impossible or anything.","id":"http:\/\/rainbowdash.net\/notice\/4011711","type":"comment","url":"http:\/\/rainbowdash.net\/notice\/4011711"},"to":[{"objectType":"person","id":"http:\/\/rainbowdash.net\/user\/17847","url":"http:\/\/rainbowdash.net\/user\/17847"}],"context":{"inReplyTo":{"objectType":"note","id":"http:\/\/rainbowdash.net\/notice\/4011699","url":"http:\/\/rainbowdash.net\/notice\/4011699"},"conversation":"http:\/\/rainbowdash.net\/conversation\/3436693"},"published":"2015-10-23T03:35:58+00:00","postedTime":"2015-10-23T03:35:58+00:00","provider":{"objectType":"service","displayName":"Rainbow Dash Network","url":"http:\/\/rainbowdash.net\/"},"title":"@mrmattimation Well, it'd be a lot more effort to do it a diffferent way, but you could basically freeze the screen every 2-3 frames while running the game at a higher tic rate. Then you get what Spyro games (apparently) did, where they rendered at 30FPS but game logic was ran at 60hz. That'd be pretty complex to make happen, especially in Clickteam stuff (it'd be an incredibly ugly hack), but it's not impossible or anything.","verb":"post","url":"http:\/\/rainbowdash.net\/notice\/4011711","statusnet:notice_info":{"local_id":"4011711","source":"web"}},{"actor":{"displayName":"Matt","id":"http:\/\/rainbowdash.net\/user\/17847","avatarLinks":[{"url":"http:\/\/av.rdn.io\/avatar\/17847-480-20220923231539.png","rel":"avatar","type":"image\/png","width":"480","height":"480"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-96-20220923231539.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-48-20220923231539.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-24-20220923231539.png","rel":"avatar","type":"image\/png","width":"24","height":"24"}],"image":{"url":"http:\/\/av.rdn.io\/avatar\/17847-96-20220923231539.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},"type":"person","url":"http:\/\/rainbowdash.net\/user\/17847","statusnet:profile_info":{"local_id":"17847"},"contact":{"preferredUsername":"zeldatra","displayName":"Matt","note":"I make the funny meme videos. He\/Him.\r\nwww.youtube.com\/mrmattimation\r\n\r\nCURRENT PROJECT(S):\r\nUndertale: The Twin Souls [Part 3]\r\n\r\nTHE TOOLS WE USE:\r\nAdobe Animate CC 2017.5 (Character Animation)\r\nCACANi (Clean-up and Shading)\r\nClip Studio Paint Pro (Painted Backgrounds & Standalone Pieces)\r\nBlender (3D Modelling & Rendering)\r\nNewgrounds Swivel (Rendering Flash file into an HD movie file)\r\nAdobe Premiere Pro CC 2018 (Editing)\r\nAdobe Media Encoder CC 2018 (Final Render)\r\nAudacity (Sound)\r\nAdobe Audition CC 2018 (Sound)\r\nWacom Cintiq Compaion 2 (Drawing Tablet)\r\nLazy Nezumi Pro (Drawing Assistance)\r\nBlue Yeti (Microphone)\r\nFL Studio 12 (Music)\r\n\r\nFLASH SETTINGS:\r\nStage size: 640 x 360 (rendered at 1920 x 1080 in Swivel. Backgrounds are done at 5000 x 2500)\r\nBrush size: 2, with zoom scaling set to \"on\"\r\nSmoothing: 50\r\n\r\nCOMMISSION INFO: http:\/\/i.imgur.com\/tsWjmpq.png\r\n\r\nTUMBLR\r\nhttp:\/\/mrmattimation.tumblr.com\r\n\r\nTWITTER\r\nhttp:\/\/twitter.com\/mrmattimation\r\n\r\nTOP BANTER\r\nhttp:\/\/topbanter.net\r\n\r\nSteam: mrmattimation\r\nSnapchat: MrMattimation\r\nXbox Live: MrMattimation\r\nBusiness email: mrmattimation(gnat)gmail(snot)com\r\nFan Art: MattimationFanArt@gmail.com","addresses":{"formatted":"Washington, DC"},"urls":[{"type":"homepage","value":"http:\/\/patreon.com\/mrmattimation","primary":"true"}]}},"content":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/798\" class=\"url\" title=\"RedEnchilada (notice the lack of a space)\"><span class=\"fn nickname mention\">redenchilada<\/span><\/a><\/span> Well, yeah, but I dunno if the game would be responsive enough at 24fps. The South Park game tried doing it at 24FPS but it just didn't play right so they had to bump it up to 30.","body":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/798\" class=\"url\" title=\"RedEnchilada (notice the lack of a space)\"><span class=\"fn nickname mention\">redenchilada<\/span><\/a><\/span> Well, yeah, but I dunno if the game would be responsive enough at 24fps. The South Park game tried doing it at 24FPS but it just didn't play right so they had to bump it up to 30.","id":"http:\/\/rainbowdash.net\/notice\/4011699","object":{"displayName":"@redenchilada Well, yeah, but I dunno if the game would be responsive enough at 24fps. The South Park game tried doing it at 24FPS but it just didn't play right so they had to bump it up to 30.","id":"http:\/\/rainbowdash.net\/notice\/4011699","type":"comment","url":"http:\/\/rainbowdash.net\/notice\/4011699"},"to":[{"objectType":"person","id":"http:\/\/rainbowdash.net\/user\/798","url":"http:\/\/rainbowdash.net\/user\/798"}],"context":{"inReplyTo":{"objectType":"note","id":"http:\/\/rainbowdash.net\/notice\/4011695","url":"http:\/\/rainbowdash.net\/notice\/4011695"},"conversation":"http:\/\/rainbowdash.net\/conversation\/3436693"},"published":"2015-10-23T03:31:02+00:00","postedTime":"2015-10-23T03:31:02+00:00","provider":{"objectType":"service","displayName":"Rainbow Dash Network","url":"http:\/\/rainbowdash.net\/"},"title":"@redenchilada Well, yeah, but I dunno if the game would be responsive enough at 24fps. The South Park game tried doing it at 24FPS but it just didn't play right so they had to bump it up to 30.","verb":"post","url":"http:\/\/rainbowdash.net\/notice\/4011699","statusnet:notice_info":{"local_id":"4011699","source":"web"}},{"actor":{"displayName":"RedEnchilada (notice the lack of a space)","id":"http:\/\/rainbowdash.net\/user\/798","avatarLinks":[{"url":"http:\/\/av.rdn.io\/avatar\/798-48-20160823021339.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/798-96-20160823021339.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},{"url":"http:\/\/av.rdn.io\/avatar\/798-48-20160823021339.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/798-24-20160823021339.png","rel":"avatar","type":"image\/png","width":"24","height":"24"}],"image":{"url":"http:\/\/av.rdn.io\/avatar\/798-96-20160823021339.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},"type":"person","url":"http:\/\/rainbowdash.net\/user\/798","statusnet:profile_info":{"local_id":"798"},"contact":{"preferredUsername":"redenchilada","displayName":"RedEnchilada (notice the lack of a space)","note":"I used to break RDN.","addresses":{"formatted":"Houston, TX"},"urls":[{"type":"homepage","value":"http:\/\/lyrawearspants.com","primary":"true"}]}},"content":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/17847\" class=\"url\" title=\"Mattimation\"><span class=\"fn nickname mention\">mrmattimation<\/span><\/a><\/span> Clickteam products (and I think GM as well) let you set the framerate to whatever you want, so you could literally just run it natively at 24FPS if you want if you were using one of those. Otherwise it's an incredibly basic feature that they can slow down animations to make one animation frame last longer than a single game frame","body":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/17847\" class=\"url\" title=\"Mattimation\"><span class=\"fn nickname mention\">mrmattimation<\/span><\/a><\/span> Clickteam products (and I think GM as well) let you set the framerate to whatever you want, so you could literally just run it natively at 24FPS if you want if you were using one of those. Otherwise it's an incredibly basic feature that they can slow down animations to make one animation frame last longer than a single game frame","id":"http:\/\/rainbowdash.net\/notice\/4011695","object":{"displayName":"@mrmattimation Clickteam products (and I think GM as well) let you set the framerate to whatever you want, so you could literally just run it natively at 24FPS if you want if you were using one of those. Otherwise it's an incredibly basic feature that they can slow down animations to make one animation frame last longer than a single game frame","id":"http:\/\/rainbowdash.net\/notice\/4011695","type":"comment","url":"http:\/\/rainbowdash.net\/notice\/4011695"},"to":[{"objectType":"person","id":"http:\/\/rainbowdash.net\/user\/17847","url":"http:\/\/rainbowdash.net\/user\/17847"}],"context":{"inReplyTo":{"objectType":"note","id":"http:\/\/rainbowdash.net\/notice\/4011688","url":"http:\/\/rainbowdash.net\/notice\/4011688"},"conversation":"http:\/\/rainbowdash.net\/conversation\/3436693"},"published":"2015-10-23T03:29:25+00:00","postedTime":"2015-10-23T03:29:25+00:00","provider":{"objectType":"service","displayName":"Rainbow Dash Network","url":"http:\/\/rainbowdash.net\/"},"title":"@mrmattimation Clickteam products (and I think GM as well) let you set the framerate to whatever you want, so you could literally just run it natively at 24FPS if you want if you were using one of those. Otherwise it's an incredibly basic feature that they can slow down animations to make one animation frame last longer than a single game frame","verb":"post","url":"http:\/\/rainbowdash.net\/notice\/4011695","statusnet:notice_info":{"local_id":"4011695","source":"web"}},{"actor":{"displayName":"Matt","id":"http:\/\/rainbowdash.net\/user\/17847","avatarLinks":[{"url":"http:\/\/av.rdn.io\/avatar\/17847-480-20220923231539.png","rel":"avatar","type":"image\/png","width":"480","height":"480"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-96-20220923231539.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-48-20220923231539.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-24-20220923231539.png","rel":"avatar","type":"image\/png","width":"24","height":"24"}],"image":{"url":"http:\/\/av.rdn.io\/avatar\/17847-96-20220923231539.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},"type":"person","url":"http:\/\/rainbowdash.net\/user\/17847","statusnet:profile_info":{"local_id":"17847"},"contact":{"preferredUsername":"zeldatra","displayName":"Matt","note":"I make the funny meme videos. He\/Him.\r\nwww.youtube.com\/mrmattimation\r\n\r\nCURRENT PROJECT(S):\r\nUndertale: The Twin Souls [Part 3]\r\n\r\nTHE TOOLS WE USE:\r\nAdobe Animate CC 2017.5 (Character Animation)\r\nCACANi (Clean-up and Shading)\r\nClip Studio Paint Pro (Painted Backgrounds & Standalone Pieces)\r\nBlender (3D Modelling & Rendering)\r\nNewgrounds Swivel (Rendering Flash file into an HD movie file)\r\nAdobe Premiere Pro CC 2018 (Editing)\r\nAdobe Media Encoder CC 2018 (Final Render)\r\nAudacity (Sound)\r\nAdobe Audition CC 2018 (Sound)\r\nWacom Cintiq Compaion 2 (Drawing Tablet)\r\nLazy Nezumi Pro (Drawing Assistance)\r\nBlue Yeti (Microphone)\r\nFL Studio 12 (Music)\r\n\r\nFLASH SETTINGS:\r\nStage size: 640 x 360 (rendered at 1920 x 1080 in Swivel. Backgrounds are done at 5000 x 2500)\r\nBrush size: 2, with zoom scaling set to \"on\"\r\nSmoothing: 50\r\n\r\nCOMMISSION INFO: http:\/\/i.imgur.com\/tsWjmpq.png\r\n\r\nTUMBLR\r\nhttp:\/\/mrmattimation.tumblr.com\r\n\r\nTWITTER\r\nhttp:\/\/twitter.com\/mrmattimation\r\n\r\nTOP BANTER\r\nhttp:\/\/topbanter.net\r\n\r\nSteam: mrmattimation\r\nSnapchat: MrMattimation\r\nXbox Live: MrMattimation\r\nBusiness email: mrmattimation(gnat)gmail(snot)com\r\nFan Art: MattimationFanArt@gmail.com","addresses":{"formatted":"Washington, DC"},"urls":[{"type":"homepage","value":"http:\/\/patreon.com\/mrmattimation","primary":"true"}]}},"content":"I'm also thinking about how I'd go about animating it. Obviously the game would run at 30 frames per second, but I want it to look like 24. I wonder if there's a script I could use with Flash that would convert my motion Tweens into key frames with a 3:2 pull down.","body":"I'm also thinking about how I'd go about animating it. Obviously the game would run at 30 frames per second, but I want it to look like 24. I wonder if there's a script I could use with Flash that would convert my motion Tweens into key frames with a 3:2 pull down.","id":"http:\/\/rainbowdash.net\/notice\/4011688","object":{"displayName":"I'm also thinking about how I'd go about animating it. Obviously the game would run at 30 frames per second, but I want it to look like 24. I wonder if there's a script I could use with Flash that would convert my motion Tweens into key frames with a 3:2 pull down.","id":"http:\/\/rainbowdash.net\/notice\/4011688","type":"note","url":"http:\/\/rainbowdash.net\/notice\/4011688"},"context":{"conversation":"http:\/\/rainbowdash.net\/conversation\/3436693"},"published":"2015-10-23T03:26:24+00:00","postedTime":"2015-10-23T03:26:24+00:00","provider":{"objectType":"service","displayName":"Rainbow Dash Network","url":"http:\/\/rainbowdash.net\/"},"title":"I'm also thinking about how I'd go about animating it. Obviously the game would run at 30 frames per second, but I want it to look like 24. I wonder if there's a script I could use with Flash that would convert my motion Tweens into key frames with a 3:2 pull down.","verb":"post","url":"http:\/\/rainbowdash.net\/notice\/4011688","statusnet:notice_info":{"local_id":"4011688","source":"web"}}],"links":[{"url":"http:\/\/rainbowdash.net\/conversation\/3436693","rel":"alternate","type":"text\/html"}]}