{"generator":"StatusNet 1.0.1","title":"Conversation","count":5,"totalItems":5,"items":[{"actor":{"displayName":"orungano","id":"http:\/\/rainbowdash.net\/user\/4526","avatarLinks":[{"url":"http:\/\/av.rdn.io\/avatar\/4526-38-20210321223101.jpeg","rel":"avatar","type":"image\/jpeg","width":"38","height":"38"},{"url":"http:\/\/av.rdn.io\/avatar\/4526-96-20210321223101.jpeg","rel":"avatar","type":"image\/jpeg","width":"96","height":"96"},{"url":"http:\/\/av.rdn.io\/avatar\/4526-48-20210321223101.jpeg","rel":"avatar","type":"image\/jpeg","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/4526-24-20210321223101.jpeg","rel":"avatar","type":"image\/jpeg","width":"24","height":"24"}],"image":{"url":"http:\/\/av.rdn.io\/avatar\/4526-96-20210321223101.jpeg","rel":"avatar","type":"image\/jpeg","width":"96","height":"96"},"type":"person","url":"http:\/\/rainbowdash.net\/user\/4526","statusnet:profile_info":{"local_id":"4526"},"contact":{"preferredUsername":"tiff","displayName":"orungano","note":"like fingerprints on an abandoned handrail"}},"content":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/798\" class=\"url\" title=\"RedEnchilada (notice the lack of a space)\"><span class=\"fn nickname mention\">redenchilada<\/span><\/a><\/span> oh yeah I forgot about those. I feel like the maps in FR\/LG would be too big for me to properly recreate in RPG Maker since as far as I know I can't replicate that method of segmenting whole areas","body":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/798\" class=\"url\" title=\"RedEnchilada (notice the lack of a space)\"><span class=\"fn nickname mention\">redenchilada<\/span><\/a><\/span> oh yeah I forgot about those. I feel like the maps in FR\/LG would be too big for me to properly recreate in RPG Maker since as far as I know I can't replicate that method of segmenting whole areas","id":"http:\/\/rainbowdash.net\/notice\/4012111","object":{"displayName":"@redenchilada oh yeah I forgot about those. I feel like the maps in FR\/LG would be too big for me to properly recreate in RPG Maker since as far as I know I can't replicate that method of segmenting whole areas","id":"http:\/\/rainbowdash.net\/notice\/4012111","type":"comment","url":"http:\/\/rainbowdash.net\/notice\/4012111"},"to":[{"objectType":"person","id":"http:\/\/rainbowdash.net\/user\/798","url":"http:\/\/rainbowdash.net\/user\/798"}],"context":{"inReplyTo":{"objectType":"note","id":"http:\/\/rainbowdash.net\/notice\/4012110","url":"http:\/\/rainbowdash.net\/notice\/4012110"},"conversation":"http:\/\/rainbowdash.net\/conversation\/3436868"},"published":"2015-10-24T02:04:33+00:00","postedTime":"2015-10-24T02:04:33+00:00","provider":{"objectType":"service","displayName":"Rainbow Dash Network","url":"http:\/\/rainbowdash.net\/"},"title":"@redenchilada oh yeah I forgot about those. I feel like the maps in FR\/LG would be too big for me to properly recreate in RPG Maker since as far as I know I can't replicate that method of segmenting whole areas","verb":"post","url":"http:\/\/rainbowdash.net\/notice\/4012111","statusnet:notice_info":{"local_id":"4012111","source":"web"}},{"actor":{"displayName":"RedEnchilada (notice the lack of a space)","id":"http:\/\/rainbowdash.net\/user\/798","avatarLinks":[{"url":"http:\/\/av.rdn.io\/avatar\/798-48-20160823021339.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/798-96-20160823021339.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},{"url":"http:\/\/av.rdn.io\/avatar\/798-48-20160823021339.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/798-24-20160823021339.png","rel":"avatar","type":"image\/png","width":"24","height":"24"}],"image":{"url":"http:\/\/av.rdn.io\/avatar\/798-96-20160823021339.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},"type":"person","url":"http:\/\/rainbowdash.net\/user\/798","statusnet:profile_info":{"local_id":"798"},"contact":{"preferredUsername":"redenchilada","displayName":"RedEnchilada (notice the lack of a space)","note":"I used to break RDN.","addresses":{"formatted":"Houston, TX"},"urls":[{"type":"homepage","value":"http:\/\/lyrawearspants.com","primary":"true"}]}},"content":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/4526\" class=\"url\" title=\"Stiffany Scareman\"><span class=\"fn nickname mention\">tiffany<\/span><\/a><\/span> XY\/ORAS might just load whole maps in at once now though. They have incredibly obvious map divisions everywhere now, even just between routes. It kind of upsets me after how seamless the worlds felt before to transition into tons of transition tunnels that ruin everything","body":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/4526\" class=\"url\" title=\"Stiffany Scareman\"><span class=\"fn nickname mention\">tiffany<\/span><\/a><\/span> XY\/ORAS might just load whole maps in at once now though. They have incredibly obvious map divisions everywhere now, even just between routes. It kind of upsets me after how seamless the worlds felt before to transition into tons of transition tunnels that ruin everything","id":"http:\/\/rainbowdash.net\/notice\/4012110","object":{"displayName":"@tiffany XY\/ORAS might just load whole maps in at once now though. They have incredibly obvious map divisions everywhere now, even just between routes. It kind of upsets me after how seamless the worlds felt before to transition into tons of transition tunnels that ruin everything","id":"http:\/\/rainbowdash.net\/notice\/4012110","type":"comment","url":"http:\/\/rainbowdash.net\/notice\/4012110"},"context":{"inReplyTo":{"objectType":"note","id":"http:\/\/rainbowdash.net\/notice\/4012108","url":"http:\/\/rainbowdash.net\/notice\/4012108"},"conversation":"http:\/\/rainbowdash.net\/conversation\/3436868"},"published":"2015-10-24T02:02:12+00:00","postedTime":"2015-10-24T02:02:12+00:00","provider":{"objectType":"service","displayName":"Rainbow Dash Network","url":"http:\/\/rainbowdash.net\/"},"title":"@tiffany XY\/ORAS might just load whole maps in at once now though. They have incredibly obvious map divisions everywhere now, even just between routes. It kind of upsets me after how seamless the worlds felt before to transition into tons of transition tunnels that ruin everything","verb":"post","url":"http:\/\/rainbowdash.net\/notice\/4012110","statusnet:notice_info":{"local_id":"4012110","source":"web"}},{"actor":{"displayName":"orungano","id":"http:\/\/rainbowdash.net\/user\/4526","avatarLinks":[{"url":"http:\/\/av.rdn.io\/avatar\/4526-38-20210321223101.jpeg","rel":"avatar","type":"image\/jpeg","width":"38","height":"38"},{"url":"http:\/\/av.rdn.io\/avatar\/4526-96-20210321223101.jpeg","rel":"avatar","type":"image\/jpeg","width":"96","height":"96"},{"url":"http:\/\/av.rdn.io\/avatar\/4526-48-20210321223101.jpeg","rel":"avatar","type":"image\/jpeg","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/4526-24-20210321223101.jpeg","rel":"avatar","type":"image\/jpeg","width":"24","height":"24"}],"image":{"url":"http:\/\/av.rdn.io\/avatar\/4526-96-20210321223101.jpeg","rel":"avatar","type":"image\/jpeg","width":"96","height":"96"},"type":"person","url":"http:\/\/rainbowdash.net\/user\/4526","statusnet:profile_info":{"local_id":"4526"},"contact":{"preferredUsername":"tiff","displayName":"orungano","note":"like fingerprints on an abandoned handrail"}},"content":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/798\" class=\"url\" title=\"RedEnchilada (notice the lack of a space)\"><span class=\"fn nickname mention\">redenchilada<\/span><\/a><\/span> ohh okay. after I posted that I did consider this to be the case but I wanted someone (i.e. you) to confirm","body":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/798\" class=\"url\" title=\"RedEnchilada (notice the lack of a space)\"><span class=\"fn nickname mention\">redenchilada<\/span><\/a><\/span> ohh okay. after I posted that I did consider this to be the case but I wanted someone (i.e. you) to confirm","id":"http:\/\/rainbowdash.net\/notice\/4012108","object":{"displayName":"@redenchilada ohh okay. after I posted that I did consider this to be the case but I wanted someone (i.e. you) to confirm","id":"http:\/\/rainbowdash.net\/notice\/4012108","type":"comment","url":"http:\/\/rainbowdash.net\/notice\/4012108"},"to":[{"objectType":"person","id":"http:\/\/rainbowdash.net\/user\/798","url":"http:\/\/rainbowdash.net\/user\/798"}],"context":{"inReplyTo":{"objectType":"note","id":"http:\/\/rainbowdash.net\/notice\/4012107","url":"http:\/\/rainbowdash.net\/notice\/4012107"},"conversation":"http:\/\/rainbowdash.net\/conversation\/3436868"},"published":"2015-10-24T01:59:30+00:00","postedTime":"2015-10-24T01:59:30+00:00","provider":{"objectType":"service","displayName":"Rainbow Dash Network","url":"http:\/\/rainbowdash.net\/"},"title":"@redenchilada ohh okay. after I posted that I did consider this to be the case but I wanted someone (i.e. you) to confirm","verb":"post","url":"http:\/\/rainbowdash.net\/notice\/4012108","statusnet:notice_info":{"local_id":"4012108","source":"web"}},{"actor":{"displayName":"RedEnchilada (notice the lack of a space)","id":"http:\/\/rainbowdash.net\/user\/798","avatarLinks":[{"url":"http:\/\/av.rdn.io\/avatar\/798-48-20160823021339.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/798-96-20160823021339.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},{"url":"http:\/\/av.rdn.io\/avatar\/798-48-20160823021339.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/798-24-20160823021339.png","rel":"avatar","type":"image\/png","width":"24","height":"24"}],"image":{"url":"http:\/\/av.rdn.io\/avatar\/798-96-20160823021339.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},"type":"person","url":"http:\/\/rainbowdash.net\/user\/798","statusnet:profile_info":{"local_id":"798"},"contact":{"preferredUsername":"redenchilada","displayName":"RedEnchilada (notice the lack of a space)","note":"I used to break RDN.","addresses":{"formatted":"Houston, TX"},"urls":[{"type":"homepage","value":"http:\/\/lyrawearspants.com","primary":"true"}]}},"content":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/4526\" class=\"url\" title=\"Stiffany Scareman\"><span class=\"fn nickname mention\">tiffany<\/span><\/a><\/span> The map is stored in segments and only the segments needed are loaded in at once. This is most apparent in the 4th gen (DPPt\/HGSS) because it's possible to run over load boundaries in specific patterns to screw up the loading mechanism and then you walk off the edge of the world into the void.","body":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/4526\" class=\"url\" title=\"Stiffany Scareman\"><span class=\"fn nickname mention\">tiffany<\/span><\/a><\/span> The map is stored in segments and only the segments needed are loaded in at once. This is most apparent in the 4th gen (DPPt\/HGSS) because it's possible to run over load boundaries in specific patterns to screw up the loading mechanism and then you walk off the edge of the world into the void.","id":"http:\/\/rainbowdash.net\/notice\/4012107","object":{"displayName":"@tiffany The map is stored in segments and only the segments needed are loaded in at once. This is most apparent in the 4th gen (DPPt\/HGSS) because it's possible to run over load boundaries in specific patterns to screw up the loading mechanism and then you walk off the edge of the world into the void.","id":"http:\/\/rainbowdash.net\/notice\/4012107","type":"comment","url":"http:\/\/rainbowdash.net\/notice\/4012107"},"context":{"inReplyTo":{"objectType":"note","id":"http:\/\/rainbowdash.net\/notice\/4012077","url":"http:\/\/rainbowdash.net\/notice\/4012077"},"conversation":"http:\/\/rainbowdash.net\/conversation\/3436868"},"published":"2015-10-24T01:58:22+00:00","postedTime":"2015-10-24T01:58:22+00:00","provider":{"objectType":"service","displayName":"Rainbow Dash Network","url":"http:\/\/rainbowdash.net\/"},"title":"@tiffany The map is stored in segments and only the segments needed are loaded in at once. This is most apparent in the 4th gen (DPPt\/HGSS) because it's possible to run over load boundaries in specific patterns to screw up the loading mechanism and then you walk off the edge of the world into the void.","verb":"post","url":"http:\/\/rainbowdash.net\/notice\/4012107","statusnet:notice_info":{"local_id":"4012107","source":"web"}},{"actor":{"displayName":"orungano","id":"http:\/\/rainbowdash.net\/user\/4526","avatarLinks":[{"url":"http:\/\/av.rdn.io\/avatar\/4526-38-20210321223101.jpeg","rel":"avatar","type":"image\/jpeg","width":"38","height":"38"},{"url":"http:\/\/av.rdn.io\/avatar\/4526-96-20210321223101.jpeg","rel":"avatar","type":"image\/jpeg","width":"96","height":"96"},{"url":"http:\/\/av.rdn.io\/avatar\/4526-48-20210321223101.jpeg","rel":"avatar","type":"image\/jpeg","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/4526-24-20210321223101.jpeg","rel":"avatar","type":"image\/jpeg","width":"24","height":"24"}],"image":{"url":"http:\/\/av.rdn.io\/avatar\/4526-96-20210321223101.jpeg","rel":"avatar","type":"image\/jpeg","width":"96","height":"96"},"type":"person","url":"http:\/\/rainbowdash.net\/user\/4526","statusnet:profile_info":{"local_id":"4526"},"contact":{"preferredUsername":"tiff","displayName":"orungano","note":"like fingerprints on an abandoned handrail"}},"content":"Kind of interesting that the pokemon overworld only uses a few, very large maps, I think. I'd have thought that it'd be more efficient to have routes and towns and whatnot separated, from a developer's perspective at least, but what do I know","body":"Kind of interesting that the pokemon overworld only uses a few, very large maps, I think. I'd have thought that it'd be more efficient to have routes and towns and whatnot separated, from a developer's perspective at least, but what do I know","id":"http:\/\/rainbowdash.net\/notice\/4012077","object":{"displayName":"Kind of interesting that the pokemon overworld only uses a few, very large maps, I think. I'd have thought that it'd be more efficient to have routes and towns and whatnot separated, from a developer's perspective at least, but what do I know","id":"http:\/\/rainbowdash.net\/notice\/4012077","type":"note","url":"http:\/\/rainbowdash.net\/notice\/4012077"},"context":{"conversation":"http:\/\/rainbowdash.net\/conversation\/3436868"},"published":"2015-10-24T00:05:55+00:00","postedTime":"2015-10-24T00:05:55+00:00","provider":{"objectType":"service","displayName":"Rainbow Dash Network","url":"http:\/\/rainbowdash.net\/"},"title":"Kind of interesting that the pokemon overworld only uses a few, very large maps, I think. I'd have thought that it'd be more efficient to have routes and towns and whatnot separated, from a developer's perspective at least, but what do I know","verb":"post","url":"http:\/\/rainbowdash.net\/notice\/4012077","statusnet:notice_info":{"local_id":"4012077","source":"web"}}],"links":[{"url":"http:\/\/rainbowdash.net\/conversation\/3436868","rel":"alternate","type":"text\/html"}]}