StatusNethttp://rainbowdash.net/api/statusnet/conversation/4532147.atomConversation2024-03-29T12:28:51+00:00http://activitystrea.ms/schema/1.0/commenthttp://rainbowdash.net/notice/5463835@mrmattimation Everything is so very specific. I watch a lot of things I'd call a glitch pass in Glitchless categories.@<span class="vcard"><a href="http://rainbowdash.net/user/17847" class="url" title="Angry Liberal"><span class="fn nickname mention">mrmattimation</span></a></span> Everything is so very specific. I watch a lot of things I'd call a glitch pass in Glitchless categories.http://activitystrea.ms/schema/1.0/post2019-09-11T05:04:44+00:002019-09-11T05:04:44+00:00http://activitystrea.ms/schema/1.0/personhttp://rainbowdash.net/user/60scribusscribusScribusThe tragic aftermath of an accident between Greg Universe and Squanchy at the LHC. Narrator for the Sage And Savant steampunk adventure podcast. Largely dead inside, but getting better.IE, CAhttp://activitystrea.ms/schema/1.0/commenthttp://rainbowdash.net/notice/5463818@scribus Back when I was trying to learn how to speedrun GTA: SanAndreas, I learned that if you play the game at any frame rate higher than 25fps, your run is invalidated because the frame rate is linked to the physics so it’s easier to do some things (and harder to do others!) if you play at 60.@<span class="vcard"><a href="http://rainbowdash.net/user/60" class="url" title="Scribus"><span class="fn nickname mention">scribus</span></a></span> Back when I was trying to learn how to speedrun GTA: SanAndreas, I learned that if you play the game at any frame rate higher than 25fps, your run is invalidated because the frame rate is linked to the physics so it’s easier to do some things (and harder to do others!) if you play at 60.http://activitystrea.ms/schema/1.0/post2019-09-10T22:50:10+00:002019-09-10T22:50:10+00:00http://activitystrea.ms/schema/1.0/personhttp://rainbowdash.net/user/17847zeldatrazeldatraMattI make the funny meme videos. He/Him. www.youtube.com/mrmattimation CURRENT PROJECT(S): Undertale: The Twin Souls [Part 3] THE TOOLS WE USE: Adobe Animate CC 2017.5 (Character Animation) CACANi (Clean-up and Shading) Clip Studio Paint Pro (Painted Backgrounds & Standalone Pieces) Blender (3D Modelling & Rendering) Newgrounds Swivel (Rendering Flash file into an HD movie file) Adobe Premiere Pro CC 2018 (Editing) Adobe Media Encoder CC 2018 (Final Render) Audacity (Sound) Adobe Audition CC 2018 (Sound) Wacom Cintiq Compaion 2 (Drawing Tablet) Lazy Nezumi Pro (Drawing Assistance) Blue Yeti (Microphone) FL Studio 12 (Music) FLASH SETTINGS: Stage size: 640 x 360 (rendered at 1920 x 1080 in Swivel. Backgrounds are done at 5000 x 2500) Brush size: 2, with zoom scaling set to "on" Smoothing: 50 COMMISSION INFO: http://i.imgur.com/tsWjmpq.png TUMBLR http://mrmattimation.tumblr.com TWITTER http://twitter.com/mrmattimation TOP BANTER http://topbanter.net Steam: mrmattimation Snapchat: MrMattimation Xbox Live: MrMattimation Business email: mrmattimation(gnat)gmail(snot)com Fan Art: MattimationFanArt@gmail.comWashington, DChomepagehttp://patreon.com/mrmattimationtruehttp://activitystrea.ms/schema/1.0/notehttp://rainbowdash.net/notice/5463811I don't quite get speedrunning time standards. Most seem to start once you gain control of the player character. Some start at "press start" and clock through the intro and setup, and I saw one that was from console power on! Or, I think I did, anyway. It's all been background while I fail to search for a job while I work on NESmaker, lolI don't quite get speedrunning time standards. Most seem to start once you gain control of the player character. Some start at "press start" and clock through the intro and setup, and I saw one that was from console power on! Or, I think I did, anyway. It's all been background while I fail to search for a job while I work on NESmaker, lolhttp://activitystrea.ms/schema/1.0/post2019-09-10T20:50:57+00:002019-09-10T20:50:57+00:00http://activitystrea.ms/schema/1.0/personhttp://rainbowdash.net/user/60scribusscribusScribusThe tragic aftermath of an accident between Greg Universe and Squanchy at the LHC. Narrator for the Sage And Savant steampunk adventure podcast. Largely dead inside, but getting better.IE, CA