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  1. The puzzles in Q.U.B.E. are super easy.

    Tuesday, 29-Sep-15 19:10:56 UTC from Choqok
    • @adiwan aw, man, i wanted to pick that game up

      Tuesday, 29-Sep-15 19:13:49 UTC in context
    • @bobo It's fine. If you like Portal it's about that difficulty level.

      Tuesday, 29-Sep-15 19:15:12 UTC in context
    • @adiwan portal was fun, though it lacked any puzzle-based challenge, (understandable, it was a new concept) until the advanced challenges

      Tuesday, 29-Sep-15 19:18:43 UTC in context
    • @bobo @adiwan it's still a masterpiece though

      Tuesday, 29-Sep-15 19:18:56 UTC in context
    • @bobo I liked Portal more because of the challenging maps that the portal community built. Q.U.B.E. is as a breeze as both portal games. $1 at the humble bundle is still worth.

      Tuesday, 29-Sep-15 19:22:08 UTC in context
    • @adiwan Eh, some of the Wheatley chambers of the second game are challenging enough, but that's only really the last chamber, and that's only to a certain extent

      Tuesday, 29-Sep-15 19:23:52 UTC in context
    • @bobo I think the core gameplay mechanic and level design of Portal makes it a great game, but the writing is what really elevates it to a masterpiece for me, and really just how impeccably put together it is. It isn't the most challenging puzzle game I've ever played, but it isn't solely about the puzzles, they are just a vehicle for everything else the game manages to accomplish. Nothing in Portal feels "wasted" to me, everything works and works really well.

      Tuesday, 29-Sep-15 19:58:11 UTC in context
    • @northernnarwhal I praise its length a lot, because the subject of length in games has been hot recently, conisdering the release of games like The Witcher 3: Wild Hunt and Metal Gear Solid V: The Phantom Pain. Nowadays, more games are too long, rather than too short. I think the evolution of the digital market has ties to this, and overall, I could talk about it for hours.

      Tuesday, 29-Sep-15 20:00:48 UTC in context
    • @bobo @northernnarwhal I could talk about the subject for about the same amount hours it takes me to beat portal ayyyyyy

      Tuesday, 29-Sep-15 20:03:24 UTC in context
    • @bobo It's interesting because the market now is kind of paralleling that of the 80s where many games were given extraneous quests and missions for the sake of longevity so players felt they were getting "more" for what they spent on the game due to the increasing price of a single game. Egoraptor actually outlined this really well in his Sequelitus video for Castlevania where he talks about how the second game has you going back and forth very often as well as grinding so you put more time into the game overall, but how this doesn't really justify the game's length at all. And that's a principle that transcends medium (quality over quantity) so it couldn't be more true, and it's really nice to play a game where I don't feel like I'm wasting my time progressing through it.

      Tuesday, 29-Sep-15 20:12:32 UTC in context
    • @northernnarwhal Also, even though I pointed out Witcher 3 and The Phantom Pain, I think that both of those games avoid having extra content that's a waste of time (that's especially true for The Phantom Pain IMO) and are both games that should be finished, (or at least 75% complete for Witcher 3, there's way too much game there, even though it's all great) and that those games aren't the problem here. The imitators of games like TPP and TW3 that are under the belief that all of their content is worth playing make up most of the problem, (staring at you right now, Vanilla Destiny) and sometimes, they even contribute to digital storefront flooding.

      Tuesday, 29-Sep-15 20:25:04 UTC in context
    • @bobo @northernnarwhal Killing Floor 2, (which is a game that commits this) while I love it so, is currently not worth your time. Tripwire hasn't been pushing out much content, and the game is almost a year old. There are only 3 maps in KF2, (last time i checked) 4 classes, and less perks than KF1. Now, how does Tripwire make up for the lack of content? They slow leveling down to a crawl, of course! Playing the same 3 maps is not fun, and I'm very upset that a company that's been doing so much right has done a considerable amount of wrong.

      Tuesday, 29-Sep-15 20:25:26 UTC in context
    • @bobo Yeah, less isn't always more and more doesn't always mean space is wasted. One of my favourite things about The Elder Scrolls games is their maximalist approach to game design, the worlds the games take place in are deliberately vast and expansive for the sake of extensive worldbuilding and to facilitate player exploration (why is another reason I prefer the directional system of Morrowind as it better aligns with the game's design goals).

      Tuesday, 29-Sep-15 21:19:50 UTC in context