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  1. I wonder if you could make money on a free software game just by the value-added features that Steam provides, like achievements, trading cards, etc.

    Monday, 02-May-16 02:42:18 UTC from shitposter.club
    1. @moonman Yes, though usually free games don't have cards.

      Monday, 02-May-16 02:50:10 UTC from web
      1. @nerthos @moonman @moonman then make it have cards

        you could probably make microtransactions in a FLOSS MMO and it'd be legal or whatever

        Monday, 02-May-16 02:52:15 UTC from gnutan.xyz
        1. @why @nerthos yeah steam would basically provide an addon system for property .

          Monday, 02-May-16 02:53:05 UTC from shitposter.club
          1. @moonman They would allow it as their bussiness is people buying steam credit, feeding more money into the system. So make your game, give it 10 or 12 cards, and make some cool backgrounds and emoticons so people are compelled to trade for those cards for the badges.

            Monday, 02-May-16 02:57:20 UTC from web
    2. @moonman i read this in a different way, which makes for what i think is a better question

      could you make money on a free/open source game, but charge for the steam version and still have customers? people desire these cosmetics like achievements and trading cards (especially the latter which has value). so in doing this you can provide the game to everyone while still getting some dosh for your work

      Monday, 02-May-16 03:03:35 UTC from freezepeach.xyz
      1. @delores @moonman You can. It's been shown by how games with a difference as big as $20 in price between steam and other services still sell big numbers on steam because people want to have the game there (Witcher 3 is a good example, $40 on gog and $60 on steam)

        Monday, 02-May-16 03:24:17 UTC from web