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And 4 just forces you to pick a faction even if there's no reason to.
Monday, 12-Dec-16 22:06:49 UTC from web-
@nerthos
It does irk me that the Minutemen are the default, since yknow, they're inherently played out to be the good guy freedom lot. There's not too much moral thought there, they're just a bit boring a choice.
So you can't really play an evil anarchy character, cos if you kill all the other factions, oh guess you're with the stereotypical 'goodies' now.-
@katiekats Yeah, that's true. It didn't bother me that much as I don't like playing that way, but it'd be nice to have the option of having a "player" faction in a sense. Nuka World gives you the chance to play a bad guy though as it introduces a raider questline that culminates in capturing settlements for your gang much like you did for the minutemen. The minutemen can be anything from the biggest baddest army in the game to just a few guys with ratty clothes depending on what you do and how much you fortify your settlements though. I do hate how they get into fights with other factions for no reason. Why would they fight with the BoS if the most advanced tech they have is laser muskets? What I DO dislike about them is how they claim sanctuary hills and the character seems to be ok with it, and you can be locked out from the workshop. Sanctuary hills should be player faction, not minutemen, as he's the actual owner.
Monday, 12-Dec-16 23:26:38 UTC from web-
@nerthos
1. Well she that is what turned me off Nuka world. It becomes almost a wasted DLC because of the main games flaws. It makes up for the lack of evil option...by making the whole DLC, the bad option. If you choose the morally good and save everyone, well it's as if you willingly activated Chaos in Zion.
2. I think that's an issue with the game story itself, that picking fights. NV for example (that's the one I know best so it's easiest to call back to) seems very obvious from the start, there is a reason for a big battle to take place, and you can pick and choose the players on the sides. 4 feels very "kiwi they have to all fight. Err...think of a reason!"-
@katiekats Yeah, I agree. There's no non-raider option in the questline and overthrowing the raiders just makes you skip to power plant outright. I also agree in the second part. I understand the BoS and Institute going at it as they have completely different ideologies, but there's no reason for either to fight the minutemen, and the railroad is just... weird? NV, specially if you modded in cut content, actually had reasonable options to solve the faction issue like for example making House and the BoS not kill eachother if you were part of both. 4 really needed that. If you're the general of the Minutemen and a BoS paladin, why isn't there an option to just tell Maxson "hey these guys are under my command, let's work with them and I'll have them hand over advanced technology and supply the brotherhood with food in exchange for the BoS' help against threats, you guys would basically be the military like in the old world"
Monday, 12-Dec-16 23:41:51 UTC from web-
@nerthos
I felt the Railroad in particular was a really missed chance, since they're literally meant to be spy types. It makes zero sense for me to go guns blazing on the factions all of a sudden, nor does the justification for "suddenly everyone found our secret base!" work. Surely I shouldn't need to entirely destroy some factions, I should slowly take them over from the inside. Or at the very least if I am to destroy them, it shouldn't be "ALRIGHT, SEND IN THE ELITE ARMY SQUAD TO BLOW IT ALL TO HELL."
Of which, Railroad was probably my fav faction up to that point. Just cos they felt like they were doing -something-, but still trying to keep the wastes as they are. Their objective felt more focused to me.
Or maybe it's just cos I loved the Railroad base music.-
@katiekats Well the Railroad I'm so-so with. Their introduction isn't... too much to my tastes specialy from an RP point of view. My character walks in after following the freedom trail fully clad in advanced power armor and with endgame guns and is jumped by 5 guys in ratty jeans and he's supposed to just take it. I'd like the freedom to give them a non-lethal beating and then tell them "hey I came here to join, I can take on all of you if I want". I do like how they have a more reasonable motivation and an unique and more stealthy way of dealing with things until the end. I don't like however being briefed in a need to know basis, specially when I have the resources to do much more if I was told more. But it is fitting to their theme. It'd be much nicer to as you said, have a different less confliting endgame for them. Shut down the institute and hide the synths from the BoS as opposed to blow everything up. Specially as that means that there'll be no more synths.
Monday, 12-Dec-16 23:59:38 UTC from web-
@nerthos @katiekats "Let's make the synths free by driving all but a few of them to extinction! there will be none being slaves if they're all dead, right?"
Tuesday, 13-Dec-16 00:00:32 UTC from web-
@nerthos
Well yeah, the Railroad ideally, would take over the Institute, or rather, take the technology from it to help Synths. But lets be honest, the fact that the Railroad have the same end attack against the place as the Brotherhood and Minutemen is entirely laziness.
I don't like their intro just cos I don't really like Deacon only being the one doing it. I think Deacon is one of the more interesting characters, who needed a lot more time on him. But I would much rather it be "the railroad sought you out" rather than "Deacon sought you out and didn't tell a soul, then bullappleted his way through."-
@katiekats To a degree I like the whole Deacon part, I just think he should be more active in trying to defuse the situation, because in a realistic situation his not doing much could have caused this deathgod he invited to slaughter the entire Railroad base and command hierarchy in a matter of minutes. I also don't like the whole "destroying the institute" part. It's why I haven't finished the main story. I don't like destroying the other factions, either. I would much rather take over the institute and force some ethic into them as they're one of the few factions that are still advancing humanity. The way I play my main character, he'd want to make use of the tech he has there. I've made a point of aquiring any tech and asset I could through the game, and after having access to vault and institute technology enhanced the character (using some mods to allow it) with stuff like synth eyes and the like to make him better than human as it fits the character.
Tuesday, 13-Dec-16 00:22:19 UTC from web-
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@maiyannah The Brotherhood always sees the character either wearing full combat armor and patrolman glasses or tactical googles, or inside the suit of power armor. There's no way they can tell. He was still fully human when he joined and went through medical checkups. And it's not like I can't take on them if they do turn on me.
Tuesday, 13-Dec-16 00:31:13 UTC from web -
@maiyannah I do have some BoS-like traits about my playthrough, like hoarding all heavy weapons, advanced armor and plasma tech as to not leave them out in the reach of the wastelanders. I think the character could somewhat pull it off if discovered, turning some of it in and pretending it was all and he was just doing his BoS knight job. He'd just get a scolding for being slow about it and not filling the proper paperwork.
Tuesday, 13-Dec-16 00:33:42 UTC from web-
@nerthos I miss the BOS being the morally-ambiguous good force like they were in FO2. In 3 they were idiots. In 4 they're pretty much evil.
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@maiyannah I agree. The BoS really needs some good leadership and not just giving full control to a guy just because he can punch a deathclaw to death.
Tuesday, 13-Dec-16 00:45:01 UTC from web
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@nerthos
Deacon just...I wish there was more on him. Or even just a note somewhere that gave a hint towards his past, that you could actually trust cos yknow, it wasn't him saying it.
Then to that, honestly when I play the games myself, I don't really care for the advancement bit, at least not at first. That's kinda why I disliked the Institute, cos it seemed very "alright lets throw all this stuff into gear." And you're there thinking "...what? To the Wasteland? Yeah yeah sure give the portal gun to the caveman." (okay fine that sounds hilarious but you see my point) I just aim for stability in general. Railroad seemed good, cos it allows me to have a good specific goal, help the synths, while also maintaining the Minutemen to actually help people in surviving.
Brotherhood and Institute both seem to skip past the part where stability is given in a reasonable way.-
@katiekats I didn't consider the faction stability part as my character was basically a warlord in his early thirties with enough gear, tech and soldiers to make the commonwealth kneel. For the next at least 30 years stability was ensured because of that, and with institute tech, probably for a few centuries. I intended to turn settlements into proper towns and re-teach pre war knowledge to the settlers before giving them access to the warehouses full of advanced weapons, then aim for a boost in terraforming tech (which would be possible after commerce routes were opened with the capital wasteland).
Regarding Deacon, yes, he really needed more time in the spotlight, and I hoped one of the DLC would give more background to him like Far Harbor did with Nick, but I guess Bethesda is just too lazy. They stopped releasing stuff for the game when there's a lot of potential untapped.
The institute DOES properly represent what'd happen if a bunch of engineers got isolated for 200 years.Tuesday, 13-Dec-16 00:41:23 UTC from web-
@nerthos
I admittedly discarded the thought of "well my character has a mangoton of weapons and is basically invincible" cos that's something I despised about 4. The other games definitely didn't stop you from getting strong at all, but I at least felt "oooh" when I found a unique thing. 4 removes all that feeling of a unique, cos you get an item with an effect every ten minutes, and can become ridiculously powerful super easily. Other fallout lasses of mine were strong cos they knew what they were doing, 4 I felt like "pff no idea how to do this but Potato Knishes you I HAVE A LASER CANNON"
Not gonna lie, I'm still bitter that there's only 2 'proper' DLCs, and then all the settlement ones. As opposed to 3s or NVs, 5 'proper' DLC or 4 'proper' DLC.-
@katiekats Yeah, I really disliked the lack of actual uniques specially after NV had made such a great job of it. In 4 it's mostly "just keep farming until you get a legendary you want" so I end up with boxes full of legendaries I don't use. My NV character was basically a perfect gunslinger, with elite riot gear and Lucky, as he'd score a critical 2 out of 3 shots and had an antimateriel rifle for long range engagements.
The DLC part is exactly what I think about it. They could have easily released 4 or 5 of them and people would have bought them. It's not like people drop these games, a lot of people still play Skyrim and more would if content was still released for it.Tuesday, 13-Dec-16 00:52:33 UTC from web-
@nerthos
4 stumbles further on that point of having boxes of legendaries, cos you get the, whats it called again, too awesome to use? something like that. In which I never take any of them out, because I already have grapeing great stuff on me, but I don't want to sell them, cos maybe they'll be good someday.
The settlement dlc I just found a bit rubbish and didn't use. The two proper DLC I was, I dunno, I didn't like the Nuka-world one cos of the earlier point of, not being a scumbag in that, means not having a DLC. Then the other one...everyone seemed to adore, and I just...didn't find interesting at all honestly.-
@katiekats I liked some things about Far Harbor and didn't like some others. I just think some actual work went into it. As for the gear, yeah, that's exactly what it is. I've been carrying the same weapons since forever. A 10mm silenced pistol with 25 points bleed, a plasma infused assault rifle, and an anti-tank rifle that I use only from the power armor due to immersion. I also didn't like how auto guns have lower damage than normal guns, that just makes them useless IMO as each bullet is worth less. They should have just given an accuracy penalty.
Tuesday, 13-Dec-16 01:02:34 UTC from web
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@nerthos Can confirm that if they were still releasing Skyrim DLCs I would still be buying them.
Tuesday, 13-Dec-16 00:58:45 UTC from web
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Tuesday, 13-Dec-16 00:53:56 UTC from web
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