{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Bit Shift (bitshift)'s status on Sunday, 05-Aug-12 20:56:20 UTC","author_name":"Bit Shift (bitshift)","author_url":"http:\/\/rainbowdash.net\/bitshift","url":"http:\/\/rainbowdash.net\/notice\/1781664","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/11855\" class=\"url\" title=\"The white void\"><span class=\"fn nickname\">hakupony<\/span><\/a><\/span> That's a fair point. I would guess that groups that work well together at more than 4 players are less common, though, so I guess I can understand them not wanting to balance it for larger groups - given the dungeons are based on a mix of (fairly simple; think Zelda if you've played them) puzzles and battles, it would take more drastic changes to make it still exciting for large groups."}