{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Bit Shift (bitshift)'s status on Monday, 27-Aug-12 06:48:43 UTC","author_name":"Bit Shift (bitshift)","author_url":"http:\/\/rainbowdash.net\/bitshift","url":"http:\/\/rainbowdash.net\/notice\/1855135","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/5743\" class=\"url\" title=\"Micheal McPony\"><span class=\"fn nickname\">thatonestocking<\/span><\/a><\/span> Basically anything - favour earned is solely based on the monetary value of the item - if it'd cost more to buy one, it'll get you more favour with any giant. Music blocks are particularly good for that, once you start getting the perk\/skill upgrades that result in getting them for arbitrary things, because they're decently valuable, and don't have much use beyond maybe getting 1 of each for the collector trophies. #<span class=\"tag\"><a href=\"http:\/\/rainbowdash.net\/tag\/latereply\" rel=\"tag\">latereply<\/a><\/span>"}