{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Bit Shift (bitshift)'s status on Wednesday, 19-Sep-12 20:50:53 UTC","author_name":"Bit Shift (bitshift)","author_url":"http:\/\/rainbowdash.net\/bitshift","url":"http:\/\/rainbowdash.net\/notice\/1932681","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/1089\" class=\"url\" title=\"BronieBrown\"><span class=\"fn nickname\">broniebrown<\/span><\/a><\/span> Most folks rip them to MIDIs and then render that. Which is terrible, because even with careful instrument choices, a MIDI still doesn't have the same instrument samples the SNES game in question used. `Game -&gt; SPC -&gt; wav -&gt; compressed format of choice` is the only way that makes sense to me if you actually care about it sounding like the original."}