{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Cloud Kicker (critialcloudkicker)'s status on Thursday, 18-Apr-13 00:17:33 UTC","author_name":"Cloud Kicker (critialcloudkicker)","author_url":"http:\/\/rainbowdash.net\/critialcloudkicker","url":"http:\/\/rainbowdash.net\/notice\/2533185","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/2706\" class=\"url\" title=\"a boring guy\"><span class=\"fn nickname\">mushi<\/span><\/a><\/span> @<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/796\" class=\"url\" title=\"Cloud Kicker\"><span class=\"fn nickname\">critialcloudkicker<\/span><\/a><\/span> @<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/4320\" class=\"url\" title=\"Katze Kattepus\"><span class=\"fn nickname\">nerthos<\/span><\/a><\/span> Now that I think of it. There used to be a bug for the PC that was fixxed in patch 1.2 I believe. If you take &quot;The Apprentice&quot; as birthsign, and create your own spell later in the game, and give it 1 negative ailment ( such as -1 STR for yourself, but 120 DMG for your target ) the game would double both values"}