{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Jaelithe Triellis (binarywitchery)'s status on Thursday, 07-Jul-11 22:06:26 UTC","author_name":"Jaelithe Triellis (binarywitchery)","author_url":"http:\/\/rainbowdash.net\/binarywitchery","url":"http:\/\/rainbowdash.net\/notice\/256757","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/148\" class=\"url\" title=\"Zambo\"><span class=\"fn nickname\">kingcarcinopony<\/span><\/a><\/span> only to some degree.  It's not the game itself, but the format for the gameplay for that one in particular.  The story mode play actually TOLD a story from several points of view, proceeding through each character's motivations and progression.  Soul Calibur 1-whatever have eschued that idea to just deliver straight up fighting, with little to no story, and cutscenes that make no sense."}