{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"RedEnchilada (notice the lack of a space) (redenchilada)'s status on Wednesday, 08-May-13 03:05:52 UTC","author_name":"RedEnchilada (notice the lack of a space) (redenchilada)","author_url":"http:\/\/rainbowdash.net\/redenchilada","url":"http:\/\/rainbowdash.net\/notice\/2587020","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/9\" class=\"url\" title=\"Rarity\"><span class=\"fn nickname\">rarity<\/span><\/a><\/span> Valve's stuff is definitely close to what I'm thinking of (heck, what I've played of Half-Life 2 is almost exactly what I mean) but it's still missing that &quot;your actions affect the plot&quot; bit. That's what games really need to separate themselves from movies as storytelling devices imo."}