{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Michael Allen Miller (lordsombrasetabominae87)'s status on Friday, 24-May-13 01:10:34 UTC","author_name":"Michael Allen Miller (lordsombrasetabominae87)","author_url":"http:\/\/rainbowdash.net\/lordsombrasetabominae87","url":"http:\/\/rainbowdash.net\/notice\/2629454","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/29562\" class=\"url\" title=\"Lock\"><span class=\"fn nickname\">skulls<\/span><\/a><\/span>\n\nAnother key phrase that industry watchers and fans alike have been on the lookout for was notably absent, however. Would the new Xbox have some sort of &quot;always online&quot; requirement \u2014 a &quot;feature&quot; so feared by gamers it consumed the Internet with rumors and lead to a high-level Microsoft employee's departure?\n\nTuesday, Microsoft brought the controversy to a close not with a bang, but with a whimper. The company answered the question head-on in its FAQ page.\n\n&quot;No, it does not have to be always connected, but Xbox One does require a connection to the Internet,&quot; the statement read. &quot;We\u2019re designing Xbox One to be your all-in-one entertainment system that is connected to the cloud and always ready. We are also designing it so you can play games and watch Blu-ray movies and live TV if you lose your connection.&quot;\n\n&quot;"}