{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Cloud Kicker (critialcloudkicker)'s status on Thursday, 20-Jun-13 18:16:41 UTC","author_name":"Cloud Kicker (critialcloudkicker)","author_url":"http:\/\/rainbowdash.net\/critialcloudkicker","url":"http:\/\/rainbowdash.net\/notice\/2714294","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/28895\" class=\"url\" title=\"samuel kenneth kyle\"><span class=\"fn nickname\">awesam15<\/span><\/a><\/span> ( Straight from Wikipedia ) &quot;On 2 January 2007, Rare founders Chris and Tim Stamper left the company to &quot;pursue other opportunities&quot;.[18] Previous lead designer Gregg Mayles reviews as Creative Director and Mark Betteridge replaces as Studio Director at the company, replacing the brothers on a permanent basis. Banjo-Kazooie: Nuts &amp; Bolts, released in 2008 to generally favorably reviews, was their first major game developed without the involvement of the Stamper brothers in the company.[19]\nDespite solid reviews, their Microsoft titles sold worse than expected. As a result, Microsoft decided to restructure the studio during the end of the decade.[20] Several key employees quit or were fired around this time. In March 2010, the company opened a new facility in Fazeley Studios,&quot; ... Even if we get Rare back it will be like adopting a battered child at this stage I am afraid"}