{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Matt (zeldatra)'s status on Saturday, 09-Aug-14 15:00:04 UTC","author_name":"Matt (zeldatra)","author_url":"http:\/\/rainbowdash.net\/zeldatra","url":"http:\/\/rainbowdash.net\/notice\/3581045","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/60\" class=\"url\" title=\"Scribus Caballus\"><span class=\"fn nickname mention\">scribus<\/span><\/a><\/span> I don't know how to do that in Blender. I've been googling it to no avail, so I was hoping that I could just like use some fancy math mangoes to get it to work, but looking back I realize that wouldn't work."}