{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Cloud Kicker (critialcloudkicker)'s status on Thursday, 18-Sep-14 00:50:29 UTC","author_name":"Cloud Kicker (critialcloudkicker)","author_url":"http:\/\/rainbowdash.net\/critialcloudkicker","url":"http:\/\/rainbowdash.net\/notice\/3644192","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/1089\" class=\"url\" title=\"BronieBrown\"><span class=\"fn nickname mention\">broniebrown<\/span><\/a><\/span> You have no idea how much I hope for a new &quot;we allow you to run your own server from home&quot;-renaissance. These days a LOT of games rely on the &quot;lets squish piracy by keeping a lot of stuff to ourselves&quot; method. Simcity is a big one, Dawn of War 2 is also an example of how I do not like to see things being done, Battlefield has been a big one since BF2142 I believe. And the biggest kid on the block &quot;Galactic Annihilation&quot; is although I really like the game, almost unplayable due to lag ( I actually went back to Suppreme Commander because I had the &quot;itch&quot; ) because from what I have gathered, troop movement is not calculated locally even when playing skirmish, this is all done in the &quot;cloud&quot;. And I really hate that term."}