{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"RedEnchilada (notice the lack of a space) (redenchilada)'s status on Sunday, 25-Jan-15 09:38:13 UTC","author_name":"RedEnchilada (notice the lack of a space) (redenchilada)","author_url":"http:\/\/rainbowdash.net\/redenchilada","url":"http:\/\/rainbowdash.net\/notice\/3819152","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/32751\" class=\"url\" title=\"MetalTao\"><span class=\"fn nickname mention\">metaltao<\/span><\/a><\/span> It is used for that, but it textures the sprite in a particular way that doesn't always look good. I've used dithering and scattered shading in background tiles before for a rough look before, though."}