{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Narwhal (narwhal)'s status on Wednesday, 08-Jul-15 05:54:38 UTC","author_name":"Narwhal (narwhal)","author_url":"http:\/\/rainbowdash.net\/narwhal","url":"http:\/\/rainbowdash.net\/notice\/3951674","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/798\" class=\"url\" title=\"RedEnchilada (notice the lack of a space)\"><span class=\"fn nickname mention\">redenchilada<\/span><\/a><\/span> Yeah, it doesn't seem like it translates as well over into a third person shooter as it would into a first person shooter. Still, I know they gave the regular Splatterscope more range the regular Splat Charger to compensate specifically for that, so could you imagine an E-Liter with <i>even more range<\/i>? But yeah, the tradeoff is they'd be more likely to notice you but you'd be less likely to miss. I feel like if you learned the playstyle well enough you could reconcile the difference in perspective by picking a perch where people would approach you linearly and you'd have an escape plan on the ready. So the map would play some part in permitting it, but I could see it working."}