{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Matt (zeldatra)'s status on Friday, 23-Oct-15 03:14:01 UTC","author_name":"Matt (zeldatra)","author_url":"http:\/\/rainbowdash.net\/zeldatra","url":"http:\/\/rainbowdash.net\/notice\/4011642","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/798\" class=\"url\" title=\"RedEnchilada (notice the lack of a space)\"><span class=\"fn nickname mention\">redenchilada<\/span><\/a><\/span> And how would player character customization and NPC generation work there? The only way I can think of is exporting animations for each base, then putting the customization objects like hairstyles and stuff on a separate layer and exporting animations corresponding with the bases."}