{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"RedEnchilada (notice the lack of a space) (redenchilada)'s status on Friday, 23-Oct-15 03:22:30 UTC","author_name":"RedEnchilada (notice the lack of a space) (redenchilada)","author_url":"http:\/\/rainbowdash.net\/redenchilada","url":"http:\/\/rainbowdash.net\/notice\/4011675","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/17847\" class=\"url\" title=\"Mattimation\"><span class=\"fn nickname mention\">mrmattimation<\/span><\/a><\/span> Most of it depends on the framework. I think Game Maker is better at handling object associations but it's hard to learn at first and some things require you to use a scripting language. Clickteam products are simple to get into and all GUI-based, but handling object associations\/AI with multiple instances of an object is an absolute clusterbanana because there's no form of object-oriented logicbuilding and barely any way to point one object to another in the first place or even filter the instances decently."}