{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Narwhal (narwhal)'s status on Friday, 04-Dec-15 03:57:23 UTC","author_name":"Narwhal (narwhal)","author_url":"http:\/\/rainbowdash.net\/narwhal","url":"http:\/\/rainbowdash.net\/notice\/4039111","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/17847\" class=\"url\" title=\"Mattimation\"><span class=\"fn nickname mention\">mrmattimation<\/span><\/a><\/span> I mean, I think it was a matter of time. Broken Age was a really ambitious game and I believe when they realized how much money they had they decided to push the envelope even further than what they were capable of finishing within their time frame. I don't think they just took all the money and spent it indulgently, at least from what I can inference from interviews I've seen and from the fact that the final product was incredibly realized and tightly developed. Double Fine are an ambitious team, but still a small one."}