{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"orungano (tiff)'s status on Tuesday, 23-Feb-16 21:01:39 UTC","author_name":"orungano (tiff)","author_url":"http:\/\/rainbowdash.net\/tiff","url":"http:\/\/rainbowdash.net\/notice\/4090295","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/60\" class=\"url\" title=\"Scribus Caballus\"><span class=\"fn nickname mention\">scribus<\/span><\/a><\/span> Tyler said the other day that a good story can counterbalance a bad game (and vice-versa), and after sitting on that notion I don't think I disagree. I suppose that there's enough elements of a video game that the gameplay itself is at least slightly expendable, for the sake of story, rewards, interactivity with others, etc."}