{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"RDN's Lucifer (nerthos)'s status on Tuesday, 31-May-16 01:02:57 UTC","author_name":"RDN's Lucifer (nerthos)","author_url":"http:\/\/rainbowdash.net\/nerthos","url":"http:\/\/rainbowdash.net\/notice\/4199871","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/1766\" class=\"url\" title=\"Zenneth Ryver-Styx\"><span class=\"fn nickname mention\">zennx<\/span><\/a><\/span> Arena was a god damn mess. Daggerfall had great things and the most complete game mechanics out of any TES game, cities actually felt big, and you could have a cart, something so simple yet so useful. It had the big drawback of being randomly generated due to tech limitations, which caused another issue: the endless, repetitive dungeons and cave systems where you could get lost for days and fail timed quests."}