{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"adiwan (adiwan)'s status on Tuesday, 29-Nov-16 16:02:33 UTC","author_name":"adiwan (adiwan)","author_url":"http:\/\/rainbowdash.net\/adiwan","url":"http:\/\/rainbowdash.net\/notice\/4467207","html":"@<span class=\"vcard\"><a href=\"https:\/\/gs.kawa-kun.com\/takeshitakenji\" class=\"url\" title=\"takeappleakenji\"><span class=\"fn nickname mention\">takebatcaveakenji<\/span><\/a><\/span> I didn't think it would matter that much. In Unity3D there is a function FixedUpdate that updates in a fixed interval and its main purpose is for physics calculations. I misuse that to record player position and rotation. At the end I write everything to a file. Exactly the write function is evoked from the Fixed Update when the state has changed from recording to writing. The refactoring is minimal but it has cost me some nerves."}