{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"naa's status on Saturday, 24-Sep-11 20:35:52 UTC","author_name":"naa","author_url":"http:\/\/rainbowdash.net\/naa","url":"http:\/\/rainbowdash.net\/notice\/543665","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/2559\" class=\"url\" title=\"Jeff\"><span class=\"fn nickname\">pinhooves<\/span><\/a><\/span> @<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/1948\" class=\"url\" title=\"Cerulean Spark\"><span class=\"fn nickname\">ceruleanspark<\/span><\/a><\/span> The first Gears game was amazing at the time of its release (and I was playing it on a ridiculously small SDTV at the time) mainly because of its technical presentation. The second game was more of the game and the novelty had worn off, and what was &quot;So bad it was good&quot; writing and storytelling in the first game was just plain BAD in the sequel because of the forced attempts at an emotional story, and they all failed so hard. I remember one scene with Dom that should have been heart breaking but I just sat there with a blank expression, because neither his voice nor character model seemed to give a kiwi, and it was irritating because the ENTIRE GAME WAS BASED AROUND THAT GOD DAMN MOMENT. (Well a large part of it was anyway)"}