{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Matt (zeldatra)'s status on Tuesday, 23-Mar-21 19:04:40 UTC","author_name":"Matt (zeldatra)","author_url":"http:\/\/rainbowdash.net\/zeldatra","url":"http:\/\/rainbowdash.net\/notice\/5476619","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/60\" class=\"url\" title=\"Scribus\"><span class=\"fn nickname mention\">scribus<\/span><\/a><\/span> This is why I always enjoyed the mostly-unscripted nature of the later Fallouts &amp; Elder Scrolls. New Vegas particularly introduces you to a major antagonist (or ally, if you choose to go that route...) fairly early on, while you\u2019re on your way to a story quest, and you can just let him do his thing, or, if you have the firepower, you can just FrankerZin shoot him and he won\u2019t appear again for the rest of the game. (And then you can shoot his replacement later, too!)"}