{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Cerulean Lulamoon-Spark (ceruleansparkold)'s status on Monday, 14-Nov-11 23:37:36 UTC","author_name":"Cerulean Lulamoon-Spark (ceruleansparkold)","author_url":"http:\/\/rainbowdash.net\/ceruleansparkold","url":"http:\/\/rainbowdash.net\/notice\/740935","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/1786\" class=\"url\" title=\"Sindre Flatland\"><span class=\"fn nickname\">lilytheamazingfaintingpony<\/span><\/a><\/span> God I love Charlie Brooker. That was kind of what I was talking about though. The last game that intellectually stimulated me was Deus Ex: Human Revolution, and even then, only from a problem solving perspective, rather than on any deep or stimulating level. I can understand how even a mindless game can impart a useful operative skill (Touhou is almost completely plotless, but the things it does to your sense of spacial awareness and peripheral perception are insane), I just feel like 90% of modern games don't actually challenge the player in a way that encourages that kind of development. They're like summer blockbuster movies. Designed to be easy  to digest and not challenge the audience too much."}