{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Dylan Sorrell (ladestitute)'s status on Monday, 19-Dec-11 07:21:47 UTC","author_name":"Dylan Sorrell (ladestitute)","author_url":"http:\/\/rainbowdash.net\/ladestitute","url":"http:\/\/rainbowdash.net\/notice\/841624","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/1369\" class=\"url\" title=\"Mack\"><span class=\"fn nickname\">madflavors<\/span><\/a><\/span> It's not really. You don't have to have programming knowledge to use the Construct2 engine. The game uses layouts (which are like maps, where you can put objects\/sprites on) and events, which are a condition and specific object (for example, an object you named &quot;laserbeam&quot;, and the condition is &quot;collided with [sprite name?]) and then affects that go under event conditions, such as &quot;Destroy Sprite&quot;"}