<?xml version="1.0" encoding="UTF-8"?>
<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Weenie Wanga Langa Genghis Khan (flaxx)'s status on Saturday, 21-May-11 23:09:53 UTC</title>
 <author_name>Weenie Wanga Langa Genghis Khan (flaxx)</author_name>
 <author_url>http://rainbowdash.net/flaxx</author_url>
 <url>http://rainbowdash.net/notice/114131</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/1369&quot; class=&quot;url&quot; title=&quot;Mac&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;madflavors&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; And that's... a bad thing? Isn't all games like that? &amp;quot;This weapon/unit/spell does more damage, so I'll us this one.&amp;quot; Can apply that to any game, pretty much. Also, you blow people heads off with shotguns.</html>
</oembed>
