<?xml version="1.0" encoding="UTF-8"?>
<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>RDN's Lucifer (nerthos)'s status on Friday, 03-Aug-12 20:17:03 UTC</title>
 <author_name>RDN's Lucifer (nerthos)</author_name>
 <author_url>http://rainbowdash.net/nerthos</author_url>
 <url>http://rainbowdash.net/notice/1775285</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/787&quot; class=&quot;url&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;chaosmagic&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; A toned down example would be &amp;quot;boss level&amp;quot; mobs in WoW, who were always three levels above in combat maths than the character fighting it. Another example of leveled bosses, would be Oblivion and Skyrim bosses, that change accordingly to the character level.</html>
</oembed>
