<?xml version="1.0" encoding="UTF-8"?>
<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Bit Shift (bitshift)'s status on Wednesday, 19-Sep-12 20:50:53 UTC</title>
 <author_name>Bit Shift (bitshift)</author_name>
 <author_url>http://rainbowdash.net/bitshift</author_url>
 <url>http://rainbowdash.net/notice/1932681</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/1089&quot; class=&quot;url&quot; title=&quot;BronieBrown&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;broniebrown&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Most folks rip them to MIDIs and then render that. Which is terrible, because even with careful instrument choices, a MIDI still doesn't have the same instrument samples the SNES game in question used. `Game -&amp;gt; SPC -&amp;gt; wav -&amp;gt; compressed format of choice` is the only way that makes sense to me if you actually care about it sounding like the original.</html>
</oembed>
