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 <title>Michael Allen Miller (lordsombrasetabominae87)'s status on Friday, 24-May-13 01:10:34 UTC</title>
 <author_name>Michael Allen Miller (lordsombrasetabominae87)</author_name>
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 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/29562&quot; class=&quot;url&quot; title=&quot;Lock&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;skulls&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;

Another key phrase that industry watchers and fans alike have been on the lookout for was notably absent, however. Would the new Xbox have some sort of &amp;quot;always online&amp;quot; requirement — a &amp;quot;feature&amp;quot; so feared by gamers it consumed the Internet with rumors and lead to a high-level Microsoft employee's departure?

Tuesday, Microsoft brought the controversy to a close not with a bang, but with a whimper. The company answered the question head-on in its FAQ page.

&amp;quot;No, it does not have to be always connected, but Xbox One does require a connection to the Internet,&amp;quot; the statement read. &amp;quot;We’re designing Xbox One to be your all-in-one entertainment system that is connected to the cloud and always ready. We are also designing it so you can play games and watch Blu-ray movies and live TV if you lose your connection.&amp;quot;

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