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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Cloud Kicker (critialcloudkicker)'s status on Thursday, 20-Jun-13 18:16:41 UTC</title>
 <author_name>Cloud Kicker (critialcloudkicker)</author_name>
 <author_url>http://rainbowdash.net/critialcloudkicker</author_url>
 <url>http://rainbowdash.net/notice/2714294</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/28895&quot; class=&quot;url&quot; title=&quot;samuel kenneth kyle&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;awesam15&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; ( Straight from Wikipedia ) &amp;quot;On 2 January 2007, Rare founders Chris and Tim Stamper left the company to &amp;quot;pursue other opportunities&amp;quot;.[18] Previous lead designer Gregg Mayles reviews as Creative Director and Mark Betteridge replaces as Studio Director at the company, replacing the brothers on a permanent basis. Banjo-Kazooie: Nuts &amp;amp; Bolts, released in 2008 to generally favorably reviews, was their first major game developed without the involvement of the Stamper brothers in the company.[19]
Despite solid reviews, their Microsoft titles sold worse than expected. As a result, Microsoft decided to restructure the studio during the end of the decade.[20] Several key employees quit or were fired around this time. In March 2010, the company opened a new facility in Fazeley Studios,&amp;quot; ... Even if we get Rare back it will be like adopting a battered child at this stage I am afraid</html>
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