<?xml version="1.0" encoding="UTF-8"?>
<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>scoot (scoot)'s status on Sunday, 18-May-14 22:51:44 UTC</title>
 <author_name>scoot (scoot)</author_name>
 <author_url>http://rainbowdash.net/scoot</author_url>
 <url>http://rainbowdash.net/notice/3424479</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/29501&quot; class=&quot;url&quot; title=&quot;Ross (FlamingPandaOMG)&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;flamingpandaomg&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; uh, I think saving time is a very legitimate reason, if everything is finished except the art assets, it would make sense to make them simple and get the game out to the public so you can make your next game. Indie devs rarely care about graphics</html>
</oembed>
