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 <version>1.0</version>
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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Cloud Kicker (critialcloudkicker)'s status on Thursday, 18-Sep-14 00:50:29 UTC</title>
 <author_name>Cloud Kicker (critialcloudkicker)</author_name>
 <author_url>http://rainbowdash.net/critialcloudkicker</author_url>
 <url>http://rainbowdash.net/notice/3644192</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/1089&quot; class=&quot;url&quot; title=&quot;BronieBrown&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;broniebrown&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; You have no idea how much I hope for a new &amp;quot;we allow you to run your own server from home&amp;quot;-renaissance. These days a LOT of games rely on the &amp;quot;lets squish piracy by keeping a lot of stuff to ourselves&amp;quot; method. Simcity is a big one, Dawn of War 2 is also an example of how I do not like to see things being done, Battlefield has been a big one since BF2142 I believe. And the biggest kid on the block &amp;quot;Galactic Annihilation&amp;quot; is although I really like the game, almost unplayable due to lag ( I actually went back to Suppreme Commander because I had the &amp;quot;itch&amp;quot; ) because from what I have gathered, troop movement is not calculated locally even when playing skirmish, this is all done in the &amp;quot;cloud&amp;quot;. And I really hate that term.</html>
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