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 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Narwhal (narwhal)'s status on Wednesday, 08-Jul-15 05:54:38 UTC</title>
 <author_name>Narwhal (narwhal)</author_name>
 <author_url>http://rainbowdash.net/narwhal</author_url>
 <url>http://rainbowdash.net/notice/3951674</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/798&quot; class=&quot;url&quot; title=&quot;RedEnchilada (notice the lack of a space)&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;redenchilada&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Yeah, it doesn't seem like it translates as well over into a third person shooter as it would into a first person shooter. Still, I know they gave the regular Splatterscope more range the regular Splat Charger to compensate specifically for that, so could you imagine an E-Liter with &lt;i&gt;even more range&lt;/i&gt;? But yeah, the tradeoff is they'd be more likely to notice you but you'd be less likely to miss. I feel like if you learned the playstyle well enough you could reconcile the difference in perspective by picking a perch where people would approach you linearly and you'd have an escape plan on the ready. So the map would play some part in permitting it, but I could see it working.</html>
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