<?xml version="1.0" encoding="UTF-8"?>
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 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>RedEnchilada (notice the lack of a space) (redenchilada)'s status on Friday, 23-Oct-15 03:22:30 UTC</title>
 <author_name>RedEnchilada (notice the lack of a space) (redenchilada)</author_name>
 <author_url>http://rainbowdash.net/redenchilada</author_url>
 <url>http://rainbowdash.net/notice/4011675</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/17847&quot; class=&quot;url&quot; title=&quot;Mattimation&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;mrmattimation&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Most of it depends on the framework. I think Game Maker is better at handling object associations but it's hard to learn at first and some things require you to use a scripting language. Clickteam products are simple to get into and all GUI-based, but handling object associations/AI with multiple instances of an object is an absolute clusterbanana because there's no form of object-oriented logicbuilding and barely any way to point one object to another in the first place or even filter the instances decently.</html>
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