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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Narwhal (narwhal)'s status on Sunday, 17-Apr-16 01:05:45 UTC</title>
 <author_name>Narwhal (narwhal)</author_name>
 <author_url>http://rainbowdash.net/narwhal</author_url>
 <url>http://rainbowdash.net/notice/4135063</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/7885&quot; class=&quot;url&quot; title=&quot;Seth Edwards&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;noirbatch&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Oh yeah even Dark Souls 1, which I consider to be kind of a high watermark in games that have been released these past few years, isn't without some glaringly obvious cracks and flaws (looking at &lt;i&gt;you&lt;/i&gt;, Bed of Chaos!) but in the broader scope of the game's accomplishments blemishes like those dissipate relative to its rich, organically developed world. What makes the Souls games and Bloodbourne great aren't simply small, individual touchstones but achievements reflective of their grander philosophy of game design that places priority on the individuality and emotional investment of player experience.</html>
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