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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>RDN's Lucifer (nerthos)'s status on Tuesday, 31-May-16 01:02:57 UTC</title>
 <author_name>RDN's Lucifer (nerthos)</author_name>
 <author_url>http://rainbowdash.net/nerthos</author_url>
 <url>http://rainbowdash.net/notice/4199871</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/1766&quot; class=&quot;url&quot; title=&quot;Zenneth Ryver-Styx&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;zennx&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Arena was a god damn mess. Daggerfall had great things and the most complete game mechanics out of any TES game, cities actually felt big, and you could have a cart, something so simple yet so useful. It had the big drawback of being randomly generated due to tech limitations, which caused another issue: the endless, repetitive dungeons and cave systems where you could get lost for days and fail timed quests.</html>
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