<?xml version="1.0" encoding="UTF-8"?>
<oembed>
 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>adiwan (adiwan)'s status on Tuesday, 29-Nov-16 16:02:33 UTC</title>
 <author_name>adiwan (adiwan)</author_name>
 <author_url>http://rainbowdash.net/adiwan</author_url>
 <url>http://rainbowdash.net/notice/4467207</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;https://gs.kawa-kun.com/takeshitakenji&quot; class=&quot;url&quot; title=&quot;takeappleakenji&quot;&gt;&lt;span class=&quot;fn nickname mention&quot;&gt;takebatcaveakenji&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; I didn't think it would matter that much. In Unity3D there is a function FixedUpdate that updates in a fixed interval and its main purpose is for physics calculations. I misuse that to record player position and rotation. At the end I write everything to a file. Exactly the write function is evoked from the Fixed Update when the state has changed from recording to writing. The refactoring is minimal but it has cost me some nerves.</html>
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