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 <version>1.0</version>
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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>naa's status on Saturday, 24-Sep-11 20:35:52 UTC</title>
 <author_name>naa</author_name>
 <author_url>http://rainbowdash.net/naa</author_url>
 <url>http://rainbowdash.net/notice/543665</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/2559&quot; class=&quot;url&quot; title=&quot;Jeff&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;pinhooves&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; @&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/1948&quot; class=&quot;url&quot; title=&quot;Cerulean Spark&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;ceruleanspark&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; The first Gears game was amazing at the time of its release (and I was playing it on a ridiculously small SDTV at the time) mainly because of its technical presentation. The second game was more of the game and the novelty had worn off, and what was &amp;quot;So bad it was good&amp;quot; writing and storytelling in the first game was just plain BAD in the sequel because of the forced attempts at an emotional story, and they all failed so hard. I remember one scene with Dom that should have been heart breaking but I just sat there with a blank expression, because neither his voice nor character model seemed to give a kiwi, and it was irritating because the ENTIRE GAME WAS BASED AROUND THAT GOD DAMN MOMENT. (Well a large part of it was anyway)</html>
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