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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Michael (egnaroesroh)'s status on Monday, 17-Oct-11 11:11:53 UTC</title>
 <author_name>Michael (egnaroesroh)</author_name>
 <author_url>http://rainbowdash.net/egnaroesroh</author_url>
 <url>http://rainbowdash.net/notice/636329</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/4434&quot; class=&quot;url&quot; title=&quot;Shaun Stacey&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;neonflash&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; I'd just prefer them to take out any moral bars entirely and make decisions you make simply give you benefits and setbacks depending on what you did.  If I kill a person and take his money, the town should hate me, but it should simply be a reaction to me killing the guy, not because I was &amp;quot;bad&amp;quot; One good example is Dragon Age Origins &amp;quot;choices&amp;quot; where a lot of them weren't wrong, it was simply how you felt was right to handle it.</html>
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