<?xml version="1.0" encoding="UTF-8"?>
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 <version>1.0</version>
 <type>link</type>
 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Cerulean Lulamoon-Spark (ceruleansparkold)'s status on Monday, 17-Oct-11 11:24:25 UTC</title>
 <author_name>Cerulean Lulamoon-Spark (ceruleansparkold)</author_name>
 <author_url>http://rainbowdash.net/ceruleansparkold</author_url>
 <url>http://rainbowdash.net/notice/636346</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/3553&quot; class=&quot;url&quot; title=&quot;Michael&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;fallinwinter&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; ME1 had in my opinion, the best choice system. Paragon and Renegade were just different ways to work towards the same objective. People would react differently to you depending on your previous choices, but as you could fill both bars, it was about what you'd done, not whether some number was above a threshold.</html>
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