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 <version>1.0</version>
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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>Cerulean Lulamoon-Spark (ceruleansparkold)'s status on Monday, 14-Nov-11 23:37:36 UTC</title>
 <author_name>Cerulean Lulamoon-Spark (ceruleansparkold)</author_name>
 <author_url>http://rainbowdash.net/ceruleansparkold</author_url>
 <url>http://rainbowdash.net/notice/740935</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/1786&quot; class=&quot;url&quot; title=&quot;Sindre Flatland&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;lilytheamazingfaintingpony&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; God I love Charlie Brooker. That was kind of what I was talking about though. The last game that intellectually stimulated me was Deus Ex: Human Revolution, and even then, only from a problem solving perspective, rather than on any deep or stimulating level. I can understand how even a mindless game can impart a useful operative skill (Touhou is almost completely plotless, but the things it does to your sense of spacial awareness and peripheral perception are insane), I just feel like 90% of modern games don't actually challenge the player in a way that encourages that kind of development. They're like summer blockbuster movies. Designed to be easy  to digest and not challenge the audience too much.</html>
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