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 <version>1.0</version>
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 <provider_name>Rainbow Dash Network</provider_name>
 <provider_url>http://rainbowdash.net/</provider_url>
 <title>RDN's Lucifer (nerthos)'s status on Friday, 18-Nov-11 04:59:32 UTC</title>
 <author_name>RDN's Lucifer (nerthos)</author_name>
 <author_url>http://rainbowdash.net/nerthos</author_url>
 <url>http://rainbowdash.net/notice/750563</url>
 <html>@&lt;span class=&quot;vcard&quot;&gt;&lt;a href=&quot;http://rainbowdash.net/user/3553&quot; class=&quot;url&quot; title=&quot;Michael&quot;&gt;&lt;span class=&quot;fn nickname&quot;&gt;fallinwinter&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; Morrowind didn't had scalings, mostly, maybe one or two quest npcs. Every mob or npc had his own set of stats and abilities. So you could go happily killing mudcrabs and rats, and then enter a vampire's lair... and a guy in full Ebony plate would run his too-expensive blade right through your body one-hitting you.</html>
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