{"generator":"StatusNet 1.0.1","title":"Conversation","count":2,"totalItems":2,"items":[{"actor":{"displayName":"Scribus","id":"http:\/\/rainbowdash.net\/user\/60","avatarLinks":[{"url":"http:\/\/av.rdn.io\/avatar\/60-345-20190315223159.jpeg","rel":"avatar","type":"image\/jpeg","width":"345","height":"345"},{"url":"http:\/\/av.rdn.io\/avatar\/60-96-20190315223159.jpeg","rel":"avatar","type":"image\/jpeg","width":"96","height":"96"},{"url":"http:\/\/av.rdn.io\/avatar\/60-48-20190315223159.jpeg","rel":"avatar","type":"image\/jpeg","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/60-24-20190315223159.jpeg","rel":"avatar","type":"image\/jpeg","width":"24","height":"24"}],"image":{"url":"http:\/\/av.rdn.io\/avatar\/60-96-20190315223159.jpeg","rel":"avatar","type":"image\/jpeg","width":"96","height":"96"},"type":"person","url":"http:\/\/rainbowdash.net\/user\/60","statusnet:profile_info":{"local_id":"60"},"contact":{"preferredUsername":"scribus","displayName":"Scribus","note":"The tragic aftermath of an accident between Greg Universe and Squanchy at the LHC. Narrator for the Sage And Savant steampunk adventure podcast. Largely dead inside, but getting better.","addresses":{"formatted":"IE, CA"}}},"content":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/17847\" class=\"url\" title=\"Matt\"><span class=\"fn nickname mention\">zeldatra<\/span><\/a><\/span> That feels like a technical limitation from several console generations ago, wtheck?!","body":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/17847\" class=\"url\" title=\"Matt\"><span class=\"fn nickname mention\">zeldatra<\/span><\/a><\/span> That feels like a technical limitation from several console generations ago, wtheck?!","id":"http:\/\/rainbowdash.net\/notice\/5484147","object":{"displayName":"@zeldatra That feels like a technical limitation from several console generations ago, wtheck?!","id":"http:\/\/rainbowdash.net\/notice\/5484147","type":"comment","url":"http:\/\/rainbowdash.net\/notice\/5484147"},"to":[{"objectType":"person","id":"http:\/\/rainbowdash.net\/user\/17847","url":"http:\/\/rainbowdash.net\/user\/17847"}],"context":{"inReplyTo":{"objectType":"note","id":"http:\/\/rainbowdash.net\/notice\/5484146","url":"http:\/\/rainbowdash.net\/notice\/5484146"},"conversation":"http:\/\/rainbowdash.net\/conversation\/4548323"},"published":"2025-08-28T13:20:26+00:00","postedTime":"2025-08-28T13:20:26+00:00","provider":{"objectType":"service","displayName":"Rainbow Dash Network","url":"http:\/\/rainbowdash.net\/"},"title":"@zeldatra That feels like a technical limitation from several console generations ago, wtheck?!","verb":"post","url":"http:\/\/rainbowdash.net\/notice\/5484147","statusnet:notice_info":{"local_id":"5484147","source":"web"}},{"actor":{"displayName":"Matt","id":"http:\/\/rainbowdash.net\/user\/17847","avatarLinks":[{"url":"http:\/\/av.rdn.io\/avatar\/17847-480-20220923231539.png","rel":"avatar","type":"image\/png","width":"480","height":"480"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-96-20220923231539.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-48-20220923231539.png","rel":"avatar","type":"image\/png","width":"48","height":"48"},{"url":"http:\/\/av.rdn.io\/avatar\/17847-24-20220923231539.png","rel":"avatar","type":"image\/png","width":"24","height":"24"}],"image":{"url":"http:\/\/av.rdn.io\/avatar\/17847-96-20220923231539.png","rel":"avatar","type":"image\/png","width":"96","height":"96"},"type":"person","url":"http:\/\/rainbowdash.net\/user\/17847","statusnet:profile_info":{"local_id":"17847"},"contact":{"preferredUsername":"zeldatra","displayName":"Matt","note":"I make the funny meme videos. He\/Him.\r\nwww.youtube.com\/mrmattimation\r\n\r\nCURRENT PROJECT(S):\r\nUndertale: The Twin Souls [Part 3]\r\n\r\nTHE TOOLS WE USE:\r\nAdobe Animate CC 2017.5 (Character Animation)\r\nCACANi (Clean-up and Shading)\r\nClip Studio Paint Pro (Painted Backgrounds & Standalone Pieces)\r\nBlender (3D Modelling & Rendering)\r\nNewgrounds Swivel (Rendering Flash file into an HD movie file)\r\nAdobe Premiere Pro CC 2018 (Editing)\r\nAdobe Media Encoder CC 2018 (Final Render)\r\nAudacity (Sound)\r\nAdobe Audition CC 2018 (Sound)\r\nWacom Cintiq Compaion 2 (Drawing Tablet)\r\nLazy Nezumi Pro (Drawing Assistance)\r\nBlue Yeti (Microphone)\r\nFL Studio 12 (Music)\r\n\r\nFLASH SETTINGS:\r\nStage size: 640 x 360 (rendered at 1920 x 1080 in Swivel. Backgrounds are done at 5000 x 2500)\r\nBrush size: 2, with zoom scaling set to \"on\"\r\nSmoothing: 50\r\n\r\nCOMMISSION INFO: http:\/\/i.imgur.com\/tsWjmpq.png\r\n\r\nTUMBLR\r\nhttp:\/\/mrmattimation.tumblr.com\r\n\r\nTWITTER\r\nhttp:\/\/twitter.com\/mrmattimation\r\n\r\nTOP BANTER\r\nhttp:\/\/topbanter.net\r\n\r\nSteam: mrmattimation\r\nSnapchat: MrMattimation\r\nXbox Live: MrMattimation\r\nBusiness email: mrmattimation(gnat)gmail(snot)com\r\nFan Art: MattimationFanArt@gmail.com","addresses":{"formatted":"Washington, DC"},"urls":[{"type":"homepage","value":"http:\/\/patreon.com\/mrmattimation","primary":"true"}]}},"content":"Metal Gear Solid Delta is very fun and the new control scheme is great, BUT, you invariably run into rooms that were designed for the top down camera that wind up being much harder to navigate with the over the shoulder camera, and unfortunately there isn\u2019t any way to switch cameras without reverting to a checkpoint.","body":"Metal Gear Solid Delta is very fun and the new control scheme is great, BUT, you invariably run into rooms that were designed for the top down camera that wind up being much harder to navigate with the over the shoulder camera, and unfortunately there isn\u2019t any way to switch cameras without reverting to a checkpoint.","id":"http:\/\/rainbowdash.net\/notice\/5484146","object":{"displayName":"Metal Gear Solid Delta is very fun and the new control scheme is great, BUT, you invariably run into rooms that were designed for the top down camera that wind up being much harder to navigate with the over the shoulder camera, and unfortunately there isn\u2019t any way to switch cameras without reverting to a checkpoint.","id":"http:\/\/rainbowdash.net\/notice\/5484146","type":"note","url":"http:\/\/rainbowdash.net\/notice\/5484146"},"context":{"conversation":"http:\/\/rainbowdash.net\/conversation\/4548323"},"published":"2025-08-28T12:54:58+00:00","postedTime":"2025-08-28T12:54:58+00:00","provider":{"objectType":"service","displayName":"Rainbow Dash Network","url":"http:\/\/rainbowdash.net\/"},"title":"Metal Gear Solid Delta is very fun and the new control scheme is great, BUT, you invariably run into rooms that were designed for the top down camera that wind up being much harder to navigate with the over the shoulder camera, and unfortunately there isn\u2019t any way to switch cameras without reverting to a checkpoint.","verb":"post","url":"http:\/\/rainbowdash.net\/notice\/5484146","statusnet:notice_info":{"local_id":"5484146","source":"web"}}],"links":[{"url":"http:\/\/rainbowdash.net\/conversation\/4548323","rel":"alternate","type":"text\/html"}]}