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I can probably say at this point that I was in fact fully planning to produce a My Little Brony video game over time and release it after the series' seventh installment. Had a story written and everything. You would have played as a nameless soldier meant to represent you, and as such he'd have been a mute. He was recently released from prison under the orders of the prison's warden Uriel Septim, and he was assigned to Operation: Modern Warfare 4, a U.S. military operation in Terroristania, a fictional middle-eastern country. Your superior betrays you and leaves you for dead, events transpire, and you wake up in Equestria. The game itself would've been a turn-based RPG like Final Fantasy, with the Mattimation characters serving as your primary companions. Spoofing the Persona series, you'd have built Social Links with NPCs; every single one would have been befriend-able & romance-able except Matt and Twilight, who become your enemy and love interest respectively in the campaign.
Friday, 29-Apr-16 16:20:17 UTC from web-
@mrmattimation Depending on the ending you choose, the final boss would have either been your commander or Matt. Killing Matt would be the "bad" ending and killing your commander would be the "good" ending.
Friday, 29-Apr-16 16:21:24 UTC from web-
@mrmattimation This is canceled now, obviously, but basically every element of the game would have been a spoof of video games in general. Besides the FF battle system, the Call of Duty premise, the Elder Scrolls character development, and the Social Link system from Persona, parts of the story were inspired by Sword Art Online (this would've been a pretty malicious parody in retrospect), the South Park game, Skyrim, Grand Theft Auto V (the "kill Matt" ending would've directly parodied GTA V's "kill Michael" ending), and Kingdom Hearts.
Friday, 29-Apr-16 16:30:21 UTC from web-
@mrmattimation Before I talked about how the dungeon system would've been based on Mystery Dungeon, but I scrapped that at some point.
Friday, 29-Apr-16 16:31:25 UTC from web-
@mrmattimation Making it look like one of my cartoons was also not my focus anymore. It would've looked like a 16-bit RPG.
Friday, 29-Apr-16 16:32:16 UTC from web
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