{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Cerulean Lulamoon-Spark (ceruleansparkold)'s status on Tuesday, 21-Feb-12 11:38:27 UTC","author_name":"Cerulean Lulamoon-Spark (ceruleansparkold)","author_url":"http:\/\/rainbowdash.net\/ceruleansparkold","url":"http:\/\/rainbowdash.net\/notice\/1012140","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/6766\" class=\"url\" title=\"Toksyuryel\"><span class=\"fn nickname\">toksyuryel<\/span><\/a><\/span> Yes. Portal is an excellent example of subtle hinting not ruining the aspect of solving the problems, because problem solving is the ENTIRE GAME. \n\nWhat about platformers, and nintendo's &quot;Super guide&quot; concept, or the &quot;You suck&quot; leaf in the new 3D platformer?"}