{"version":"1.0","provider_name":"Rainbow Dash Network","provider_url":"http:\/\/rainbowdash.net\/","type":"link","title":"Jon (primesonic)'s status on Wednesday, 22-Feb-12 12:49:33 UTC","author_name":"Jon (primesonic)","author_url":"http:\/\/rainbowdash.net\/primesonic","url":"http:\/\/rainbowdash.net\/notice\/1016415","html":"@<span class=\"vcard\"><a href=\"http:\/\/rainbowdash.net\/user\/7836\" class=\"url\" title=\"Jordan Meinzer\"><span class=\"fn nickname\">jojoax<\/span><\/a><\/span> (I played Gen 1 back in the day).  It's just something to think about in terms of game design. Making travel times between objectives\/obstacles in the game is a way to artificially pad the game's length.  I remember when my cousin played Red on an emulator with full throttle. He started a new game and beat the Elite Four in the same day."}